Vulkan: Use BlendingState from VideoCommon

Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
This commit is contained in:
Stenzek
2017-04-17 23:14:17 +10:00
parent 34ad5b457d
commit 9dc7358395
11 changed files with 124 additions and 324 deletions

View File

@ -1157,14 +1157,10 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t
pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
pipeline_info.rasterization_state.samples = m_efb_samples;
pipeline_info.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits;
pipeline_info.blend_state.bits = Util::GetNoBlendingBlendState().bits;
pipeline_info.blend_state.write_mask = 0;
pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
pipeline_info.blend_state.colorupdate = write_color;
pipeline_info.blend_state.alphaupdate = write_color;
pipeline_info.primitive_topology = m_poke_primitive_topology;
if (write_color)
{
pipeline_info.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
}
if (write_depth)
{
pipeline_info.depth_stencil_state.test_enable = VK_TRUE;