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Vulkan: Use BlendingState from VideoCommon
Remove the internal BlendState union. Also fixes Kirby's Return to Dreamland shadows.
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@ -18,6 +18,7 @@
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/VertexShaderGen.h"
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namespace Vulkan
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@ -36,7 +37,7 @@ struct PipelineInfo
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VkShaderModule gs;
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VkShaderModule ps;
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VkRenderPass render_pass;
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BlendState blend_state;
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BlendingState blend_state;
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RasterizationState rasterization_state;
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DepthStencilState depth_stencil_state;
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VkPrimitiveTopology primitive_topology;
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