Vulkan: Use BlendingState from VideoCommon

Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
This commit is contained in:
Stenzek
2017-04-17 23:14:17 +10:00
parent 34ad5b457d
commit 9dc7358395
11 changed files with 124 additions and 324 deletions

View File

@ -59,17 +59,14 @@ bool StateTracker::Initialize()
m_pipeline_state.depth_stencil_state.test_enable = VK_TRUE;
m_pipeline_state.depth_stencil_state.write_enable = VK_TRUE;
m_pipeline_state.depth_stencil_state.compare_op = VK_COMPARE_OP_LESS;
m_pipeline_state.blend_state.blend_enable = VK_FALSE;
m_pipeline_state.blend_state.blend_op = VK_BLEND_OP_ADD;
m_pipeline_state.blend_state.src_blend = VK_BLEND_FACTOR_ONE;
m_pipeline_state.blend_state.dst_blend = VK_BLEND_FACTOR_ZERO;
m_pipeline_state.blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
m_pipeline_state.blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
m_pipeline_state.blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
m_pipeline_state.blend_state.logic_op_enable = VK_FALSE;
m_pipeline_state.blend_state.logic_op = VK_LOGIC_OP_CLEAR;
m_pipeline_state.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
m_pipeline_state.blend_state.hex = 0;
m_pipeline_state.blend_state.blendenable = false;
m_pipeline_state.blend_state.srcfactor = BlendMode::ONE;
m_pipeline_state.blend_state.srcfactoralpha = BlendMode::ONE;
m_pipeline_state.blend_state.dstfactor = BlendMode::ZERO;
m_pipeline_state.blend_state.dstfactoralpha = BlendMode::ZERO;
m_pipeline_state.blend_state.colorupdate = true;
m_pipeline_state.blend_state.alphaupdate = true;
// Enable depth clamping if supported by driver.
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
@ -144,7 +141,7 @@ void StateTracker::LoadPipelineUIDCache()
void StateTracker::AppendToPipelineUIDCache(const PipelineInfo& info)
{
SerializedPipelineUID sinfo;
sinfo.blend_state_bits = info.blend_state.bits;
sinfo.blend_state_bits = info.blend_state.hex;
sinfo.rasterizer_state_bits = info.rasterization_state.bits;
sinfo.depth_stencil_state_bits = info.depth_stencil_state.bits;
sinfo.vertex_decl = m_pipeline_state.vertex_format->GetVertexDeclaration();
@ -189,9 +186,9 @@ bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
return false;
}
pinfo.render_pass = m_load_render_pass;
pinfo.blend_state.bits = uid.blend_state_bits;
pinfo.rasterization_state.bits = uid.rasterizer_state_bits;
pinfo.depth_stencil_state.bits = uid.depth_stencil_state_bits;
pinfo.blend_state.hex = uid.blend_state_bits;
pinfo.primitive_topology = uid.primitive_topology;
VkPipeline pipeline = g_object_cache->GetPipeline(pinfo);
@ -295,12 +292,12 @@ void StateTracker::SetDepthStencilState(const DepthStencilState& state)
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
}
void StateTracker::SetBlendState(const BlendState& state)
void StateTracker::SetBlendState(const BlendingState& state)
{
if (m_pipeline_state.blend_state.bits == state.bits)
if (m_pipeline_state.blend_state.hex == state.hex)
return;
m_pipeline_state.blend_state.bits = state.bits;
m_pipeline_state.blend_state.hex = state.hex;
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
}