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Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot. Movie has been made to use this instead of poking at Core.cpp's state.
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@ -8,6 +8,7 @@
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#include <cstddef>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <vector>
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#include <wx/bitmap.h>
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@ -105,7 +106,7 @@ public:
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void ToggleLogConfigWindow(bool bShow);
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void StatusBarMessage(const char* format, ...);
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void ClearStatusBar();
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void BootGame(const std::string& filename);
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void BootGame(const std::string& filename, const std::optional<std::string>& savestate_path = {});
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void StartGame(std::unique_ptr<BootParameters> boot);
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bool RendererHasFocus();
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bool RendererIsFullscreen();
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