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DiscIO: Make functions constant
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@ -307,7 +307,7 @@ private:
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void SetPartitions(std::vector<PartitionWithType>&& partitions);
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void SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address);
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VolumeDisc* GetWrappedVolume() { return m_wrapped_volume.get(); }
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const VolumeDisc* GetWrappedVolume() const { return m_wrapped_volume.get(); }
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// For GameCube:
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DirectoryBlobPartition m_gamecube_pseudopartition;
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@ -168,7 +168,7 @@ void NANDImporter::ProcessEntry(u16 entry_number, const std::string& parent_path
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}
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}
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std::vector<u8> NANDImporter::GetEntryData(const NANDFSTEntry& entry)
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std::vector<u8> NANDImporter::GetEntryData(const NANDFSTEntry& entry) const
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{
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constexpr size_t NAND_FAT_BLOCK_SIZE = 0x4000;
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@ -70,7 +70,7 @@ private:
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std::string GetPath(const NANDFSTEntry& entry, const std::string& parent_path);
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std::string FormatDebugString(const NANDFSTEntry& entry);
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void ProcessEntry(u16 entry_number, const std::string& parent_path);
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std::vector<u8> GetEntryData(const NANDFSTEntry& entry);
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std::vector<u8> GetEntryData(const NANDFSTEntry& entry) const;
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void ExportKeys();
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std::string m_nand_root;
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@ -184,7 +184,7 @@ u64 NFSFileReader::GetRawSize() const
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return m_raw_size;
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}
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u64 NFSFileReader::ToPhysicalBlockIndex(u64 logical_block_index)
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u64 NFSFileReader::ToPhysicalBlockIndex(u64 logical_block_index) const
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{
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u64 physical_blocks_so_far = 0;
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@ -73,7 +73,7 @@ private:
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NFSFileReader(std::vector<NFSLBARange> lba_ranges, std::vector<File::IOFile> files, Key key,
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u64 raw_size);
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u64 ToPhysicalBlockIndex(u64 logical_block_index);
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u64 ToPhysicalBlockIndex(u64 logical_block_index) const;
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bool ReadEncryptedBlock(u64 physical_block_index);
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void DecryptBlock(u64 logical_block_index);
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bool ReadAndDecryptBlock(u64 logical_block_index);
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@ -57,7 +57,7 @@ FileDataLoaderHostFS::FileDataLoaderHostFS(std::string sd_root, const std::strin
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}
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std::optional<std::string>
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FileDataLoaderHostFS::MakeAbsoluteFromRelative(std::string_view external_relative_path)
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FileDataLoaderHostFS::MakeAbsoluteFromRelative(std::string_view external_relative_path) const
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{
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#ifdef _WIN32
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// Riivolution treats a backslash as just a standard filename character, but we can't replicate
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@ -65,7 +65,8 @@ public:
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ResolveSavegameRedirectPath(std::string_view external_relative_path) override;
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private:
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std::optional<std::string> MakeAbsoluteFromRelative(std::string_view external_relative_path);
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std::optional<std::string>
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MakeAbsoluteFromRelative(std::string_view external_relative_path) const;
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std::string m_sd_root;
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std::string m_patch_root;
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@ -44,7 +44,7 @@ private:
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bool ReadHeader();
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File::IOFile& SeekToCluster(u64 offset, u64* available);
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bool IsGood() { return m_good; }
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bool IsGood() const { return m_good; }
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struct FileEntry
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{
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FileEntry(File::IOFile file_, u64 base_address_, u64 size_)
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