Revert "SDL: handle SDL_QUIT event"

This commit is contained in:
Matthew Parlane
2015-06-08 13:43:39 +12:00
parent 5c7caf1f22
commit 9e1aab663f
6 changed files with 9 additions and 26 deletions

View File

@ -7,7 +7,6 @@
#include <sstream>
#include "Common/StringUtil.h"
#include "Core/Host.h"
#include "InputCommon/ControllerInterface/SDL/SDL.h"
#ifdef _WIN32
@ -68,19 +67,6 @@ void Init( std::vector<Core::Device*>& devices )
}
}
void UpdateInput()
{
// Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENT which installs a signal handler for SIGINT and SIGTERM.
// In the future, we will be able to prevent this from happening:
// SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
// but this was added after SDL 2.0.3 and is scheduled to be included in 2.0.4.
// Until then, handle SDL_QUIT events here and tell Dolphin to exit.
if (SDL_QuitRequested())
Host_Message(WM_USER_QUIT);
SDL_JoystickUpdate();
}
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
: m_joystick(joystick)
, m_sdl_index(sdl_index)
@ -297,6 +283,12 @@ void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
}
#endif
void Joystick::UpdateInput()
{
// each joystick is doin this, o well
SDL_JoystickUpdate();
}
std::string Joystick::GetName() const
{
return StripSpaces(GetJoystickName(m_sdl_index));