GCPadNew now compiles with SDL 1.2, disabling haptic features.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5267 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-04-02 01:17:40 +00:00
parent 748c492395
commit 9e1d956e98
2 changed files with 49 additions and 48 deletions

View File

@ -5,12 +5,13 @@
#include "SDL.h" #include "SDL.h"
#ifdef _WIN32 #ifdef _WIN32
#if SDL_VERSION_ATLEAST(1, 3, 0)
#pragma comment(lib, "SDL.1.3.lib") #pragma comment(lib, "SDL.1.3.lib")
#else
#pragma comment(lib, "SDL.lib")
#endif
#endif #endif
// temp for debuggin
//#include <fstream>
namespace ciface namespace ciface
{ {
namespace SDL namespace SDL
@ -18,7 +19,7 @@ namespace SDL
void Init( std::vector<ControllerInterface::Device*>& devices ) void Init( std::vector<ControllerInterface::Device*>& devices )
{ {
if ( SDL_Init( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC ) >= 0 ) if ( SDL_Init( SDL_INIT_FLAGS ) >= 0 )
{ {
// joysticks // joysticks
for( int i = 0; i < SDL_NumJoysticks(); ++i ) for( int i = 0; i < SDL_NumJoysticks(); ++i )
@ -60,15 +61,16 @@ Joystick::Joystick( SDL_Joystick* const joystick, const unsigned int index ) : m
inputs.push_back( new Axis( i, -32768 ) ); inputs.push_back( new Axis( i, -32768 ) );
inputs.push_back( new Axis( i, 32767 ) ); inputs.push_back( new Axis( i, 32767 ) );
} }
m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
#ifdef USE_SDL_HAPTIC
// try to get supported ff effects // try to get supported ff effects
m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
if ( m_haptic ) if ( m_haptic )
{ {
//SDL_HapticSetGain( m_haptic, 1000 ); //SDL_HapticSetGain( m_haptic, 1000 );
//SDL_HapticSetAutocenter( m_haptic, 0 ); //SDL_HapticSetAutocenter( m_haptic, 0 );
const unsigned int supported_effects = SDL_HapticQuery( m_haptic ); // use this later const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
// constant effect // constant effect
if ( supported_effects & SDL_HAPTIC_CONSTANT ) if ( supported_effects & SDL_HAPTIC_CONSTANT )
@ -84,15 +86,17 @@ Joystick::Joystick( SDL_Joystick* const joystick, const unsigned int index ) : m
m_state_out.push_back( EffectIDState() ); m_state_out.push_back( EffectIDState() );
} }
} }
#endif
} }
Joystick::~Joystick() Joystick::~Joystick()
{ {
#ifdef USE_SDL_HAPTIC
if ( m_haptic ) if ( m_haptic )
{ {
// stop/destroy all effects // stop/destroy all effects
//SDL_HapticStopAll( m_haptic ); // ControllerInterface handles this SDL_HapticStopAll( m_haptic );
std::vector<EffectIDState>::iterator i = m_state_out.begin(), std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end(); e = m_state_out.end();
for ( ; i!=e; ++i ) for ( ; i!=e; ++i )
@ -101,16 +105,13 @@ Joystick::~Joystick()
// close haptic first // close haptic first
SDL_HapticClose( m_haptic ); SDL_HapticClose( m_haptic );
} }
#endif
// close joystick // close joystick
SDL_JoystickClose( m_joystick ); SDL_JoystickClose( m_joystick );
} }
//std::string Joystick::Effect::GetName() const #ifdef USE_SDL_HAPTIC
//{
// return haptic_named_effects[m_index].name;
//}
std::string Joystick::ConstantEffect::GetName() const std::string Joystick::ConstantEffect::GetName() const
{ {
return "Constant"; return "Constant";
@ -125,14 +126,8 @@ void Joystick::ConstantEffect::SetState( const ControlState state, Joystick::Eff
{ {
if ( state ) if ( state )
{ {
//debuggin here ...
//memset( &effect->effect, 0, sizeof(effect->effect) );
effect->effect.type = SDL_HAPTIC_CONSTANT; effect->effect.type = SDL_HAPTIC_CONSTANT;
effect->effect.constant.length = SDL_HAPTIC_INFINITY; effect->effect.constant.length = SDL_HAPTIC_INFINITY;
//effect->effect.constant.attack_length = 3000;
//effect->effect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
//effect->effect
//effect->effect.constant.button = 0xFFFFFFFF;
} }
else else
effect->effect.type = 0; effect->effect.type = 0;
@ -158,6 +153,7 @@ void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectI
if ( old != effect->effect.ramp.start ) if ( old != effect->effect.ramp.start )
effect->changed = true; effect->changed = true;
} }
#endif
ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input) ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input)
{ {
@ -166,18 +162,22 @@ ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* i
void Joystick::SetOutputState(const ControllerInterface::Device::Output* output, const ControlState state) void Joystick::SetOutputState(const ControllerInterface::Device::Output* output, const ControlState state)
{ {
#ifdef USE_SDL_HAPTIC
((Output*)output)->SetState( state, &m_state_out[ ((Output*)output)->m_index ] ); ((Output*)output)->SetState( state, &m_state_out[ ((Output*)output)->m_index ] );
#endif
} }
bool Joystick::UpdateInput() bool Joystick::UpdateInput()
{ {
SDL_JoystickUpdate(); // each joystick is doin this, o well // each joystick is doin this, o well
SDL_JoystickUpdate();
return true; return true;
} }
bool Joystick::UpdateOutput() bool Joystick::UpdateOutput()
{ {
#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState>::iterator i = m_state_out.begin(), std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end(); e = m_state_out.end();
for ( ; i!=e; ++i ) for ( ; i!=e; ++i )
@ -187,25 +187,7 @@ bool Joystick::UpdateOutput()
{ {
if ( i->effect.type ) // if outputstate is >0 this would be true if ( i->effect.type ) // if outputstate is >0 this would be true
if ( (i->id = SDL_HapticNewEffect( m_haptic, &i->effect )) > -1 ) // upload the effect if ( (i->id = SDL_HapticNewEffect( m_haptic, &i->effect )) > -1 ) // upload the effect
{ SDL_HapticRunEffect( m_haptic, i->id, 1 ); // run the effect
//std::ofstream file( "SDLgood.txt" );
/*if ( 0 == */SDL_HapticRunEffect( m_haptic, i->id, 1 );//) // run the effect
// file << "all good";
//else
// file << "not good";
//file.close();
}
else
{
// DEBUG
//std::ofstream file( "SDLerror.txt" );
//file << SDL_GetError();
//file.close();
}
} }
else // effect is already uploaded else // effect is already uploaded
{ {
@ -221,6 +203,7 @@ bool Joystick::UpdateOutput()
i->changed = false; i->changed = false;
} }
#endif
return true; return true;
} }

View File

@ -3,15 +3,25 @@
#include "../ControllerInterface.h" #include "../ControllerInterface.h"
// getting rid of warning, sdl/wxwidgets both define it
#undef M_PI
// really dum
#ifdef _WIN32 #ifdef _WIN32
#include <SDL.h> #include <SDL.h>
#include <SDL_haptic.h>
#else #else
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif
#if SDL_VERSION_ATLEAST(1, 3, 0)
#define USE_SDL_HAPTIC
#endif
#ifdef USE_SDL_HAPTIC
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
#ifdef _WIN32
#include <SDL_haptic.h>
#else
#include <SDL/SDL_haptic.h> #include <SDL/SDL_haptic.h>
#endif
#else
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK
#endif #endif
namespace ciface namespace ciface
@ -28,6 +38,7 @@ class Joystick : public ControllerInterface::Device
protected: protected:
#ifdef USE_SDL_HAPTIC
class EffectIDState class EffectIDState
{ {
friend class Joystick; friend class Joystick;
@ -38,6 +49,7 @@ protected:
int id; int id;
bool changed; bool changed;
}; };
#endif
class Input : public ControllerInterface::Device::Input class Input : public ControllerInterface::Device::Input
{ {
@ -49,6 +61,7 @@ protected:
const unsigned int m_index; const unsigned int m_index;
}; };
#ifdef USE_SDL_HAPTIC
class Output : public ControllerInterface::Device::Output class Output : public ControllerInterface::Device::Output
{ {
friend class Joystick; friend class Joystick;
@ -58,6 +71,7 @@ protected:
const size_t m_index; const size_t m_index;
}; };
#endif
class Button : public Input class Button : public Input
{ {
@ -92,6 +106,7 @@ protected:
const unsigned int m_direction; const unsigned int m_direction;
}; };
#ifdef USE_SDL_HAPTIC
class ConstantEffect : public Output class ConstantEffect : public Output
{ {
friend class Joystick; friend class Joystick;
@ -111,6 +126,7 @@ protected:
RampEffect( const size_t index ) : Output(index) {} RampEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect ); void SetState( const ControlState state, EffectIDState* const effect );
}; };
#endif
bool UpdateInput(); bool UpdateInput();
bool UpdateOutput(); bool UpdateOutput();
@ -127,11 +143,13 @@ public:
std::string GetSource() const; std::string GetSource() const;
private: private:
std::vector<EffectIDState> m_state_out;
SDL_Haptic* m_haptic;
SDL_Joystick* const m_joystick; SDL_Joystick* const m_joystick;
const unsigned int m_index; const unsigned int m_index;
#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState> m_state_out;
SDL_Haptic* m_haptic;
#endif
}; };