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GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="InputCommon"
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ProjectGUID="{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}"
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RootNamespace="VideoCommon"
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@ -439,11 +439,19 @@
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.cpp"
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.h"
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.h"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.h"
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>
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</File>
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<File
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