GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-06-21 03:12:16 +00:00
parent fde15c1bc6
commit 9e3b653688
30 changed files with 1232 additions and 1163 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="InputCommon"
ProjectGUID="{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}"
RootNamespace="VideoCommon"
@ -439,11 +439,19 @@
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.cpp"
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.h"
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.h"
>
</File>
<File