game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.

move some WIN32 code to CGameListCtrl.
nakee, please check linux build, sorry I've not enough time to setup a linux dev environment.
and, who can read German helps me to test game name and description display, thanks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2090 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hyperiris
2009-02-03 15:03:34 +00:00
parent 4660943322
commit 9e3fed40f2
14 changed files with 244 additions and 154 deletions

View File

@ -94,55 +94,6 @@ bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char*
return(bResult);
}
bool IBannerLoader::CopySJISToString( std::string& _rDestination, const char* _src )
{
bool returnCode = false;
#ifdef WIN32
// HyperIris: because dolphin using "Use Multi-Byte Character Set",
// we must convert the SJIS chars to unicode then to our windows local by hand
u32 unicodeNameSize = MultiByteToWideChar(932, MB_PRECOMPOSED,
_src, (int)strlen(_src), NULL, NULL);
if (unicodeNameSize > 0)
{
u16* pUnicodeStrBuffer = new u16[unicodeNameSize + 1];
if (pUnicodeStrBuffer)
{
memset(pUnicodeStrBuffer, 0, (unicodeNameSize + 1) * sizeof(u16));
if (MultiByteToWideChar(932, MB_PRECOMPOSED,
_src, (int)strlen(_src),
(LPWSTR)pUnicodeStrBuffer, unicodeNameSize))
{
u32 ansiNameSize = WideCharToMultiByte(CP_ACP, 0,
(LPCWSTR)pUnicodeStrBuffer, unicodeNameSize,
NULL, NULL, NULL, NULL);
if (ansiNameSize > 0)
{
char* pAnsiStrBuffer = new char[ansiNameSize + 1];
if (pAnsiStrBuffer)
{
memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char));
if (WideCharToMultiByte(CP_ACP, 0,
(LPCWSTR)pUnicodeStrBuffer, unicodeNameSize,
pAnsiStrBuffer, ansiNameSize, NULL, NULL))
{
_rDestination = pAnsiStrBuffer;
returnCode = true;
}
delete pAnsiStrBuffer;
}
}
}
delete pUnicodeStrBuffer;
}
}
#else
// not implement other than windows
_rDestination = _src;
returnCode = true;
#endif
return returnCode;
}
bool IBannerLoader::CopyUnicodeToString( std::string& _rDestination, const u16* _src )
{
bool returnCode = false;
@ -172,7 +123,7 @@ bool IBannerLoader::CopyUnicodeToString( std::string& _rDestination, const u16*
#else
// FIXME: Horribly broke on non win32
// _rDestination = _src;
returnCode = true;
returnCode = false;
#endif
return returnCode;
}