game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.

move some WIN32 code to CGameListCtrl.
nakee, please check linux build, sorry I've not enough time to setup a linux dev environment.
and, who can read German helps me to test game name and description display, thanks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2090 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hyperiris
2009-02-03 15:03:34 +00:00
parent 4660943322
commit 9e3fed40f2
14 changed files with 244 additions and 154 deletions

View File

@ -32,14 +32,14 @@
#include "ChunkFile.h"
#include "../resources/no_banner.cpp"
#define CACHE_REVISION 0x105
#define CACHE_REVISION 0x106
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
GameListItem::GameListItem(const std::string& _rFileName, bool bUpdateCache)
GameListItem::GameListItem(const std::string& _rFileName)
: m_FileName(_rFileName)
, m_FileSize(0)
, m_Valid(false)
@ -48,7 +48,7 @@ GameListItem::GameListItem(const std::string& _rFileName, bool bUpdateCache)
, m_ImageSize(0)
{
if ((bUpdateCache == false) && LoadFromCache())
if (LoadFromCache())
{
m_Valid = true;
}
@ -58,11 +58,11 @@ GameListItem::GameListItem(const std::string& _rFileName, bool bUpdateCache)
if (pVolume != NULL)
{
m_Name = _rFileName;
m_Name[0] = _rFileName;
m_Country = pVolume->GetCountry();
m_FileSize = File::GetSize(_rFileName.c_str());
m_VolumeSize = pVolume->GetSize();
m_Name = pVolume->GetName();
m_Name[0] = pVolume->GetName();
m_UniqueID = pVolume->GetUniqueID();
m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
@ -77,9 +77,9 @@ GameListItem::GameListItem(const std::string& _rFileName, bool bUpdateCache)
{
if (pBannerLoader->IsValid())
{
pBannerLoader->GetName(m_Name, m_Country); //m_Country == DiscIO::IVolume::COUNTRY_JAP ? 1 : 0);
pBannerLoader->GetName(m_Name); //m_Country == DiscIO::IVolume::COUNTRY_JAP ? 1 : 0);
pBannerLoader->GetCompany(m_Company);
pBannerLoader->GetDescription(m_Description, m_Country);
pBannerLoader->GetDescription(m_Description);
if (pBannerLoader->GetBanner(g_ImageTemp))
{
m_ImageSize = DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3;
@ -149,9 +149,11 @@ void GameListItem::SaveToCache()
void GameListItem::DoState(PointerWrap &p)
{
p.Do(m_Name);
p.Do(m_Name[0]); p.Do(m_Name[1]); p.Do(m_Name[2]);
p.Do(m_Name[3]); p.Do(m_Name[4]); p.Do(m_Name[5]);
p.Do(m_Company);
p.Do(m_Description);
p.Do(m_Description[0]); p.Do(m_Description[1]); p.Do(m_Description[2]);
p.Do(m_Description[3]); p.Do(m_Description[4]); p.Do(m_Description[5]);
p.Do(m_UniqueID);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
@ -170,3 +172,21 @@ std::string GameListItem::CreateCacheFilename()
fullname += Filename;
return fullname;
}
const std::string& GameListItem::GetDescription(int index) const
{
if ((index >=0) && (index < 6))
{
return m_Description[index];
}
return m_Description[0];
}
const std::string& GameListItem::GetName(int index) const
{
if ((index >=0) && (index < 6))
{
return m_Name[index];
}
return m_Name[0];
}