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game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
move some WIN32 code to CGameListCtrl. nakee, please check linux build, sorry I've not enough time to setup a linux dev environment. and, who can read German helps me to test game name and description display, thanks. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2090 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,14 +24,14 @@ class PointerWrap;
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class GameListItem
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{
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public:
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GameListItem(const std::string& _rFileName, bool bUpdateCache = false);
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GameListItem(const std::string& _rFileName);
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~GameListItem();
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bool IsValid() const {return m_Valid;}
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const std::string& GetFileName() const {return m_FileName;}
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const std::string& GetName() const {return m_Name;}
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const std::string& GetName(int index) const;
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const std::string& GetCompany() const {return m_Company;}
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const std::string& GetDescription() const {return m_Description;}
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const std::string& GetDescription(int index) const;
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const std::string& GetUniqueID() const {return m_UniqueID;}
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DiscIO::IVolume::ECountry GetCountry() const {return m_Country;}
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const std::string& GetIssues() const {return m_Issues;}
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@ -43,12 +43,11 @@ public:
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#endif
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void DoState(PointerWrap &p);
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private:
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std::string m_FileName;
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std::string m_Name;
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std::string m_Name[6];
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std::string m_Company;
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std::string m_Description;
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std::string m_Description[6];
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std::string m_UniqueID;
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std::string m_Issues;
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