From 9e4ff175ec31d761613e385156c3131e09bc4578 Mon Sep 17 00:00:00 2001 From: pierre Date: Thu, 5 Aug 2010 00:09:33 +0000 Subject: [PATCH] Set z-position for opengl, too git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6056 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 02a482229b..401eab7058 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -465,10 +465,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type) //write the true depth value, if the game uses depth textures pixel shaders will override with the correct values //if not early z culling will improve speed - if (is_d3d) - { - WRITE(p, "o.pos.z = "I_DEPTHPARAMS".x * o.pos.w + o.pos.z * "I_DEPTHPARAMS".y;\n"); - } + WRITE(p, "o.pos.z = "I_DEPTHPARAMS".x * o.pos.w + o.pos.z * "I_DEPTHPARAMS".y;\n"); WRITE(p, "return o;\n}\n");