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Removing Wii input use of an unsaved state value
because that allow the complete state to be loaded
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@ -487,18 +487,16 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
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// The Real Wiimote sends report every ~5ms (200 Hz).
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const u64 interval = SystemTimers::GetTicksPerSecond() / 200;
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const u64 each_wiimote_interval = interval / m_WiiMotes.size();
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const u64 now = CoreTiming::GetTicks();
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if (now - m_last_ticks > each_wiimote_interval)
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if (now - m_last_ticks > interval)
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{
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static int wiimote_to_update = 0;
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if (m_WiiMotes[wiimote_to_update].IsConnected())
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{
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NetPlay_WiimoteUpdate(wiimote_to_update);
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Wiimote::Update(wiimote_to_update);
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}
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wiimote_to_update = (wiimote_to_update + 1) % m_WiiMotes.size();
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for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
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if (m_WiiMotes[i].IsConnected())
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{
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NetPlay_WiimoteUpdate(i);
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Wiimote::Update(i);
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}
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m_last_ticks = now;
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}
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