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Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
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@ -1469,15 +1469,12 @@ void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 b
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}
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void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half)
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
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float y_scale, float gamma)
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{
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if (params.copy_format == EFBCopyFormat::XFB)
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{
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static constexpr std::array<float, 4> gamma_LUT = {1.0f, 1.7f, 2.2f, 1.0f};
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EfbInterface::EncodeXFB(dst, native_width, src_rect, params.y_scale,
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!!bpmem.triggerEFBCopy.clamp_top, !!bpmem.triggerEFBCopy.clamp_bottom,
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gamma_LUT[bpmem.triggerEFBCopy.gamma],
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bpmem.copyfilter.GetCoefficients());
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EfbInterface::EncodeXFB(dst, native_width, src_rect, y_scale, gamma);
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}
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else
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{
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