Implement EFB copy filter and gamma in hardware backends

Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
This commit is contained in:
Stenzek
2018-04-29 18:52:30 +10:00
parent a192a3bb30
commit 9e798eec94
41 changed files with 526 additions and 236 deletions

View File

@ -73,6 +73,7 @@ struct VideoConfig final
int iMaxAnisotropy;
std::string sPostProcessingShader;
bool bForceTrueColor;
bool bDisableCopyFilter;
// Information
bool bShowFPS;