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Frame/TASInputDlg: Remove unused functions
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@ -1075,16 +1075,6 @@ void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controll
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}
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}
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bool TASInputHasFocus()
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{
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for (int i = 0; i < 8; ++i)
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{
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if (main_frame->g_TASInputDlg[i]->TASHasFocus())
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return true;
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}
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return false;
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}
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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// On OS X, we claim all keyboard events while
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