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added EmuState so you can place the function games.ini had in your game's ini. also renamed the Patches folder to GameIni (thx nakee, toroise was beeing an a**)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@708 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -78,7 +78,7 @@ bool BootCore(const std::string& _rFilename)
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// Load overrides
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IniFile ini;
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std::string unique_id = StartUp.GetUniqueID();
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if (unique_id.size() == 6 && ini.Load(("Patches/" + unique_id + ".ini").c_str()))
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if (unique_id.size() == 6 && ini.Load(("GameIni/" + unique_id + ".ini").c_str()))
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{
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ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
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ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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