Removed redundant conversion to float when playing back stereo.

This commit is contained in:
LAGonauta
2017-06-16 18:54:19 -03:00
committed by lfsafady
parent 75af792070
commit 9eb209c214
2 changed files with 2 additions and 39 deletions

View File

@ -26,8 +26,6 @@
#define SIZE_INT32 4
#define SIZE_FLOAT 4 // size of a float in bytes
#define FRAME_STEREO_SHORT STEREO_CHANNELS* SIZE_SHORT
#define FRAME_STEREO_FLOAT STEREO_CHANNELS* SIZE_FLOAT
#define FRAME_STEREO_INT32 STEREO_CHANNELS* SIZE_INT32
#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS* SIZE_FLOAT
#define FRAME_SURROUND_SHORT SURROUND_CHANNELS* SIZE_SHORT
#define FRAME_SURROUND_INT32 SURROUND_CHANNELS* SIZE_INT32
@ -73,7 +71,6 @@ private:
Common::Event m_sound_sync_event;
std::vector<short> m_realtime_buffer;
std::vector<float> m_sample_buffer;
std::array<ALuint, OAL_BUFFERS> m_buffers;
ALuint m_source;
ALfloat m_volume;