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Removed redundant conversion to float when playing back stereo.
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@ -259,7 +259,6 @@ void OpenALStream::SoundLoop()
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// Should we make these larger just in case the mixer ever sends more samples
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// than what we request?
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m_realtime_buffer.resize(frames_per_buffer * STEREO_CHANNELS);
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m_sample_buffer.resize(frames_per_buffer * STEREO_CHANNELS);
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m_source = 0;
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// Clear error state before querying or else we get false positives.
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@ -381,45 +380,12 @@ void OpenALStream::SoundLoop()
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{
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u32 rendered_frames = m_mixer->Mix(m_realtime_buffer.data(), min_frames);
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// Convert the samples from short to float
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for (u32 i = 0; i < rendered_frames * STEREO_CHANNELS; ++i)
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m_sample_buffer[i] = static_cast<float>(m_realtime_buffer[i]) / (1 << 15);
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if (!rendered_frames)
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continue;
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if (float32_capable)
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{
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palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO_FLOAT32, m_sample_buffer.data(),
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rendered_frames * FRAME_STEREO_FLOAT, frequency);
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err = CheckALError("buffering float32 data");
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if (err == AL_INVALID_ENUM)
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{
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float32_capable = false;
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}
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}
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else if (fixed32_capable)
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{
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// Clamping is not necessary here, samples are always between (-1,1)
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int stereo_int32[OAL_MAX_FRAMES * STEREO_CHANNELS];
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for (u32 i = 0; i < rendered_frames * STEREO_CHANNELS; ++i)
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stereo_int32[i] = (int)((float)m_sample_buffer[i] * (INT64_C(1) << 31));
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palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO32, stereo_int32,
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rendered_frames * FRAME_STEREO_INT32, frequency);
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}
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else
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{
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// Convert the samples from float to short
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short stereo[OAL_MAX_FRAMES * STEREO_CHANNELS];
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for (u32 i = 0; i < rendered_frames * STEREO_CHANNELS; ++i)
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stereo[i] = (short)((float)m_sample_buffer[i] * (1 << 15));
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palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO16, stereo,
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palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO16, m_realtime_buffer.data(),
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rendered_frames * FRAME_STEREO_SHORT, frequency);
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}
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}
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palSourceQueueBuffers(m_source, 1, &m_buffers[next_buffer]);
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err = CheckALError("queuing buffers");
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@ -26,8 +26,6 @@
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#define SIZE_INT32 4
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#define SIZE_FLOAT 4 // size of a float in bytes
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#define FRAME_STEREO_SHORT STEREO_CHANNELS* SIZE_SHORT
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#define FRAME_STEREO_FLOAT STEREO_CHANNELS* SIZE_FLOAT
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#define FRAME_STEREO_INT32 STEREO_CHANNELS* SIZE_INT32
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#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS* SIZE_FLOAT
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#define FRAME_SURROUND_SHORT SURROUND_CHANNELS* SIZE_SHORT
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#define FRAME_SURROUND_INT32 SURROUND_CHANNELS* SIZE_INT32
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@ -73,7 +71,6 @@ private:
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Common::Event m_sound_sync_event;
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std::vector<short> m_realtime_buffer;
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std::vector<float> m_sample_buffer;
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std::array<ALuint, OAL_BUFFERS> m_buffers;
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ALuint m_source;
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ALfloat m_volume;
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