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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Various ClearScreen fixes.
Will fix some games and break some others. Assist trophies in SSBB work fine now, Super Mario Sunshine is a little broken again. Still needs some more work... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6627 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -473,8 +473,9 @@ bool Renderer::SetScissorRect()
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void Renderer::SetColorMask()
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{
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// Only enable alpha channel if it's supported by the current EFB format
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DWORD color_mask = 0;
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if (bpmem.blendmode.alphaupdate)
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if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24))
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color_mask = D3DCOLORWRITEENABLE_ALPHA;
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if (bpmem.blendmode.colorupdate)
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color_mask |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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@ -789,11 +790,22 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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{
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// Reset rendering pipeline while keeping color masks and depth buffer settings
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ResetAPIState();
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SetDepthMode();
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SetColorMask();
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if (zEnable) // other depth functions don't make sense here
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DWORD color_mask = 0;
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if (alphaEnable)
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color_mask = D3DCOLORWRITEENABLE_ALPHA;
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if (colorEnable)
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color_mask |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, color_mask);
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if (zEnable)
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{
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D3D::ChangeRenderState(D3DRS_ZENABLE, TRUE);
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D3D::ChangeRenderState(D3DRS_ZWRITEENABLE, TRUE);
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D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
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}
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else
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D3D::ChangeRenderState(D3DRS_ZENABLE, FALSE);
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// Update the viewport for clearing the target EFB rect
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TargetRectangle targetRc = ConvertEFBRectangle(rc);
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@ -1304,4 +1316,4 @@ void Renderer::SetInterlacingMode()
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// TODO
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}
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}
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}
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