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SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal handler for SIGINT and SIGTERM. There will be a way to prevent this in 2.0.4 but for now we'll need to handle SDL_QUIT.
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@ -49,7 +49,7 @@ void Host_RefreshDSPDebuggerWindow() {}
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static Common::Event updateMainFrameEvent;
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void Host_Message(int Id)
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{
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if (Id == WM_USER_STOP)
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if (Id == WM_USER_STOP || Id == WM_USER_QUIT)
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running = false;
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}
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