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https://github.com/dolphin-emu/dolphin.git
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Tweak some strings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1340 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,18 +46,16 @@ void AboutDolphin::CreateGUIControls()
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sbDolphinLogo = new wxStaticBitmap(this, ID_LOGO, wxNullBitmap, wxDefaultPosition, wxDefaultSize, 0);
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sbDolphinLogo->SetBitmap(*DolphinLogo);
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std::string Text = std::string("Dolphin SVN revision ") + SVN_REV_STR + "\nCPU: " + cpu_info.Summarize() + "\n\n" // Maybe add OS/arch info too?
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"Copyright (c) by F|RES, ector, yaz0r 2003-2008\n"
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"Additional code by Schibo and Costis.\n\n"
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"Greets to Azimer, Caustik, Costis, Cyrus64, Desktopman, Epsilon, Hotquik, Jazzmin, mamedevs, (Lazer)Maksen, Martin64, or9, Runik, Schibo,"
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" SculleatR, tmbinc, vEX, Zezu, Zilmar, and everyone we forget.\n\n"
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"Copyright (c) by F|RES & ector 2003-2008\n"
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"Additional code by zerofrog, yaz0r, Schibo, Costis, JPeterson, etc etc...\n\n"
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"Greets to Azimer, Caustik, Costis, Desktopman, EFX, Epsilon, Falcon4Ever, Hotquik, Jazzmin, mamedevs, Masken, Martin64, or9, "
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" tmbinc, vEX, Zezu, Zilmar, and everyone we forget.\n\n"
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"Special thanks to Costis, CrowTRobo, Titanik, or9 and Hotquik for their reverse engineering and docs/demos.\n\n"
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"Big thanks to Gilles Mouchard whose Microlib PPC emulator gave our development a kickstart. "
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"Note that Dolphin no longer uses a single line of code from it, and the first release had practically nothing left from it either.\n\n"
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"Big thanks to Gilles Mouchard whose Microlib PPC emulator gave our development a kickstart.\n\n"
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"Thanks to Frank Wille for his PowerPC disassembler, which or9 and we modified to include Gekko specifics.\n\n"
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"Thanks to Shinji Chiba for his GC ADPCM decoder.\n\n"
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"We are not affiliated with Nintendo in any way. Gamecube and Wii are trademarks of Nintendo.\n"
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"The emulator is for educational purposes only and we do not support using this emulator to play games you do not legally own.\n\n"
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"Beta testers: EFX, Falcon4ever and Shadowprince (kx).";
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"The emulator is for educational purposes only and should not be used to play games you do not legally own.\n\n";
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Message = new wxStaticText(this, ID_MESSAGE,
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wxString::FromAscii(Text.c_str()),
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wxDefaultPosition, wxDefaultSize, 0);
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