mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Sound System Rework: Phase 2
. Performance boost (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe) . Both 32KHz & 48KHz sound can be handled properly now (But up-sampling is still not implemented, and I don't think any game requires it.) . Strategy adjustment When your PC is *NOT* capable to run the game at 100%: >> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency) >> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up) . Changed default frame limit to: Auto (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -30,6 +30,31 @@ extern DSPInitialize g_dspInitialize;
|
||||
extern SoundStream *soundStream;
|
||||
extern AudioCommonConfig ac_Config;
|
||||
|
||||
// UDSPControl
|
||||
union UDSPControl
|
||||
{
|
||||
u16 Hex;
|
||||
struct
|
||||
{
|
||||
unsigned DSPReset : 1; // Write 1 to reset and waits for 0
|
||||
unsigned DSPAssertInt : 1;
|
||||
unsigned DSPHalt : 1;
|
||||
|
||||
unsigned AI : 1;
|
||||
unsigned AI_mask : 1;
|
||||
unsigned ARAM : 1;
|
||||
unsigned ARAM_mask : 1;
|
||||
unsigned DSP : 1;
|
||||
unsigned DSP_mask : 1;
|
||||
|
||||
unsigned ARAM_DMAState : 1; // DSPGetDMAStatus() uses this flag
|
||||
unsigned DSPInitCode : 1;
|
||||
unsigned DSPInit : 1; // DSPInit() writes to this flag
|
||||
unsigned pad : 4;
|
||||
};
|
||||
UDSPControl(u16 _Hex = 0) : Hex(_Hex) {}
|
||||
};
|
||||
|
||||
namespace AudioCommon
|
||||
{
|
||||
SoundStream *InitSoundStream(CMixer *mixer = NULL);
|
||||
|
Reference in New Issue
Block a user