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Sound System Rework: Phase 2
. Performance boost (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe) . Both 32KHz & 48KHz sound can be handled properly now (But up-sampling is still not implemented, and I don't think any game requires it.) . Strategy adjustment When your PC is *NOT* capable to run the game at 100%: >> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency) >> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up) . Changed default frame limit to: Auto (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -16,7 +16,8 @@ typedef void (*TLogv)(const char* _szMessage, int _v);
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typedef const char* (*TName)(void);
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typedef void (*TDebuggerBreak)(void);
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typedef void (*TGenerateDSPInt)(void);
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typedef unsigned int (*TAudioGetStreaming)(short* _pDestBuffer, unsigned int _numSamples);
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typedef unsigned int (*TAudioGetStreaming)(short* _pDestBuffer, unsigned int _numSamples, unsigned int _sampleRate);
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typedef void (*TGetSampleRate)(unsigned int &AISampleRate, unsigned int &DSPSampleRate);
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typedef struct
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{
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@ -30,6 +31,7 @@ typedef struct
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TDebuggerBreak pDebuggerBreak;
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TGenerateDSPInt pGenerateDSPInterrupt;
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TAudioGetStreaming pGetAudioStreaming;
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TGetSampleRate pGetSampleRate;
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int *pEmulatorState;
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bool bWii;
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bool bOnThread;
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@ -95,9 +97,10 @@ EXPORT void CALL DSP_Update(int cycles);
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// Function: DSP_SendAIBuffer
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// Purpose: This function sends the current AI Buffer to the DSP plugin
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// input: _Address : Memory-Address
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// input: _Size : Size of the Buffer (always 32)
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// input: _Number : Number of the Samples
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// input: _Rate : Sample Rate 32000/48000
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//
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EXPORT void CALL DSP_SendAIBuffer(unsigned int address, int sample_rate);
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EXPORT void CALL DSP_SendAIBuffer(unsigned int address, unsigned int num_samples, unsigned int sample_rate);
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// __________________________________________________________________________________________________
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// Function: DSP_StopSoundStream
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