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AVIDump: Move CoreTiming into caller.
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@ -1339,7 +1339,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if (g_ogl_config.bSupportsDebug)
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{
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@ -1452,7 +1452,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
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DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
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flipped_trc.GetWidth() * 4, true);
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flipped_trc.GetWidth() * 4, ticks, true);
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FinishFrameData();
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}
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// Finish up the current frame, print some stats
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