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AVIDump: Move CoreTiming into caller.
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@ -460,7 +460,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
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}
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void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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const EFBRectangle& rc, float gamma)
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const EFBRectangle& rc, u64 ticks, float gamma)
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{
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// Flush any pending EFB pokes.
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m_framebuffer_mgr->FlushEFBPokes(m_state_tracker.get());
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@ -486,7 +486,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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DumpFrameData(reinterpret_cast<const u8*>(m_screenshot_readback_texture->GetMapPointer()),
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static_cast<int>(m_screenshot_render_texture->GetWidth()),
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static_cast<int>(m_screenshot_render_texture->GetHeight()),
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static_cast<int>(m_screenshot_readback_texture->GetRowStride()));
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static_cast<int>(m_screenshot_readback_texture->GetRowStride()), ticks);
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FinishFrameData();
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}
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