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build fix
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@ -495,7 +495,7 @@ void ProgramShaderCache::CreateHeader ( void )
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// as sandy do ogl3.1, glsl 140 is supported, so force it in this way.
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// TODO: remove this again when the issue is fixed:
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// see http://communities.intel.com/thread/36084
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u8 *vendor = glGetString(GL_VENDOR);
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char *vendor = (char*)glGetString(GL_VENDOR);
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bool intel_windows_hack = strcmp(vendor, "Intel") == 0;
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#else
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bool intel_windows_hack = false;
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