Videocommon: setlocale for shader compilation, should fix problem with runaway , in certain locales.

Please test issues 1533 and 1496


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4418 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-10-14 01:58:39 +00:00
parent fb60b10c7b
commit 9f8a2986a2
3 changed files with 9 additions and 0 deletions

View File

@ -18,6 +18,7 @@
#include <stdio.h>
#include <cmath>
#include <assert.h>
#include <locale.h>
#include "Profiler.h"
#include "PixelShaderGen.h"
@ -382,6 +383,7 @@ static void BuildSwapModeTable()
const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL)
{
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE();
@ -551,6 +553,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
setlocale(LC_NUMERIC, ""); // restore locale
return text;
}