Videocommon: setlocale for shader compilation, should fix problem with runaway , in certain locales.

Please test issues 1533 and 1496


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4418 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-10-14 01:58:39 +00:00
parent fb60b10c7b
commit 9f8a2986a2
3 changed files with 9 additions and 0 deletions

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@ -18,6 +18,7 @@
#include <stdio.h>
#include <math.h>
#include <locale.h>
#include "Common.h"
#include "TextureConversionShader.h"
@ -642,6 +643,7 @@ void WriteZ24Encoder(char* p)
const char *GenerateEncodingShader(u32 format)
{
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
char *p = text;
@ -725,6 +727,7 @@ const char *GenerateEncodingShader(u32 format)
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
setlocale(LC_NUMERIC, ""); // restore locale
return text;
}