BPMemory: Refactor/consolidate TexUnit Addressing

Currently the logic for addressing the individual TexUnits is splattered all
across dolphin's codebase, this commit attempts to consolidate it all into a
single place and formalise it using our new TexUnitAddress struct.
This commit is contained in:
Scott Mansell
2021-10-10 08:16:15 +13:00
parent ef0e401708
commit 9fa26624b0
7 changed files with 146 additions and 59 deletions

View File

@ -224,9 +224,9 @@ BlendingState& BlendingState::operator=(const BlendingState& rhs)
void SamplerState::Generate(const BPMemory& bp, u32 index)
{
const FourTexUnits& tex = bpmem.tex[index / 4];
const TexMode0& tm0 = tex.texMode0[index % 4];
const TexMode1& tm1 = tex.texMode1[index % 4];
auto tex = bp.tex.GetUnit(index);
const TexMode0& tm0 = tex.texMode0;
const TexMode1& tm1 = tex.texMode1;
// GX can configure the mip filter to none. However, D3D and Vulkan can't express this in their
// sampler states. Therefore, we set the min/max LOD to zero if this option is used.