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Use 'contains' method
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@ -290,7 +290,7 @@ void ShaderCache::LoadPipelineCache(T& cache, Common::LinearDiskCache<DiskKeyTyp
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UnserializePipelineUid(key, real_uid);
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// Skip those which are already compiled.
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if (failed || cache.find(real_uid) != cache.end())
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if (failed || cache.contains(real_uid))
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return;
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auto config = this_ptr->GetGXPipelineConfig(real_uid);
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