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Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog. This also allows to pass the right port number for the new dialog.
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36
Source/Core/DolphinWX/Input/MicButtonConfigDiag.cpp
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36
Source/Core/DolphinWX/Input/MicButtonConfigDiag.cpp
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Input/MicButtonConfigDiag.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/GCPadEmu.h"
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MicButtonConfigDialog::MicButtonConfigDialog(wxWindow* const parent, InputConfig& config,
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const wxString& name, const int port_num)
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: InputConfigDialog(parent, config, name, port_num)
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{
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const int space5 = FromDIP(5);
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auto* const device_chooser = CreateDeviceChooserGroupBox();
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auto* const group_box_button =
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new ControlGroupBox(Pad::GetGroup(port_num, PadGroup::Mic), this, this);
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auto* const controls_sizer = new wxBoxSizer(wxHORIZONTAL);
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controls_sizer->Add(group_box_button, 0, wxEXPAND);
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auto* const szr_main = new wxBoxSizer(wxVERTICAL);
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szr_main->AddSpacer(space5);
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szr_main->Add(device_chooser, 0, wxEXPAND);
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szr_main->AddSpacer(space5);
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szr_main->Add(controls_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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szr_main->AddSpacer(space5);
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szr_main->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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szr_main->AddSpacer(space5);
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SetSizer(szr_main);
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Center();
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UpdateGUI();
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}
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