LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-11-07 20:01:39 +00:00
parent ebaad032eb
commit a0129e51a3
18 changed files with 255 additions and 185 deletions

View File

@ -21,6 +21,8 @@
#include "Common.h"
#include "pluginspecs_pad.h"
#include <string>
// Per-(video )Frame actions
namespace Frame {
@ -52,9 +54,12 @@ extern PlayMode g_playMode;
extern int g_framesToSkip, g_frameSkipCounter, g_numPads;
extern ControllerState *g_padStates;
extern FILE *g_recordfd;
extern std::string g_recordFile;
extern u64 g_frameCounter, g_lagCounter;
extern int g_numRerecords;
typedef struct {
u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)