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Small fix to the previous commit.
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@ -93,6 +93,9 @@ void GetSafeVertexShaderId(VERTEXSHADERUIDSAFE *uid, u32 components)
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void ValidateVertexShaderIDs(API_TYPE api, VERTEXSHADERUIDSAFE old_id, const std::string& old_code, u32 components)
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{
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if (!g_ActiveConfig.bEnableShaderDebugging)
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return;
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VERTEXSHADERUIDSAFE new_id;
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GetSafeVertexShaderId(&new_id, components);
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