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Android: Save screenshot at end of an emulation session.
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@ -1510,6 +1510,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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// Reset settings
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s_sScreenshotName.clear();
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s_bScreenshot = false;
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s_screenshotCompleted.Set();
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}
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// Frame dumps are handled a little differently in Windows
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