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Android: Save screenshot at end of an emulation session.
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@ -17,6 +17,7 @@
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#include <string>
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#include "Common/Atomic.h"
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#include "Common/Event.h"
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#include "Common/Profiler.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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@ -53,6 +54,8 @@ Renderer *g_renderer = nullptr;
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std::mutex Renderer::s_criticalScreenshot;
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std::string Renderer::s_sScreenshotName;
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Common::Event Renderer::s_screenshotCompleted;
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volatile bool Renderer::s_bScreenshot;
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// The framebuffer size
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