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PixelEngine: Cleanup PE Token.
This also affects the behavior a bit, it should now fit better to the one of the commonly more used PE Finish flag.
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@ -43,11 +43,6 @@ struct SCPFifoStruct
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volatile u32 CPReadPointer;
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volatile u32 CPBreakpoint;
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volatile u32 SafeCPReadPointer;
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// Super Monkey Ball Adventure require this.
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// Because the read&check-PEToken-loop stays in its JITed block I suppose.
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// So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its
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// mess.
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volatile u16 PEToken;
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volatile u32 bFF_GPLinkEnable;
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volatile u32 bFF_GPReadEnable;
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