diff --git a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.cpp b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.cpp index 0bd3f8f257..19102f9e9e 100644 --- a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.cpp +++ b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.cpp @@ -135,6 +135,11 @@ IPCCommandResult CWII_IPC_HLE_Device_stm_eventhook::IOCtl(u32 command_address) return GetNoReply(); } +bool CWII_IPC_HLE_Device_stm_eventhook::HasHookInstalled() const +{ + return s_event_hook_address != 0; +} + void CWII_IPC_HLE_Device_stm_eventhook::TriggerEvent(const u32 event) const { if (!m_Active || s_event_hook_address == 0) diff --git a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.h b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.h index 56adc6a929..6e2f939114 100644 --- a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.h +++ b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_stm.h @@ -59,6 +59,7 @@ public: IPCCommandResult Close(u32 command_address, bool force) override; IPCCommandResult IOCtl(u32 command_address) override; + bool HasHookInstalled() const; void ResetButton() const; void PowerButton() const; diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 7da392e2b4..6e4b2831c3 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -42,6 +42,8 @@ #include "Core/HW/Wiimote.h" #include "Core/Host.h" #include "Core/HotkeyManager.h" +#include "Core/IPC_HLE/WII_IPC_HLE.h" +#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h" #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h" #include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" #include "Core/Movie.h" @@ -1341,7 +1343,9 @@ void CFrame::DoStop() } } - if (SConfig::GetInstance().bWii && !m_tried_graceful_shutdown) + const auto& stm = WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook"); + if (!m_tried_graceful_shutdown && stm && + std::static_pointer_cast(stm)->HasHookInstalled()) { Core::DisplayMessage("Shutting down", 30000); // Unpause because gracefully shutting down needs the game to actually request a shutdown diff --git a/Source/Core/DolphinWX/MainNoGUI.cpp b/Source/Core/DolphinWX/MainNoGUI.cpp index 8e8512c07d..216eb5a707 100644 --- a/Source/Core/DolphinWX/MainNoGUI.cpp +++ b/Source/Core/DolphinWX/MainNoGUI.cpp @@ -23,6 +23,8 @@ #include "Core/Core.h" #include "Core/HW/Wiimote.h" #include "Core/Host.h" +#include "Core/IPC_HLE/WII_IPC_HLE.h" +#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h" #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h" #include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" #include "Core/State.h" @@ -232,7 +234,9 @@ class PlatformX11 : public Platform { if (s_shutdown_requested.TestAndClear()) { - if (!s_tried_graceful_shutdown.IsSet() && SConfig::GetInstance().bWii) + const auto& stm = WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook"); + if (!s_tried_graceful_shutdown.IsSet() && stm && + std::static_pointer_cast(stm)->HasHookInstalled()) { ProcessorInterface::PowerButton_Tap(); s_tried_graceful_shutdown.Set();