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VideoConfig: Add option for full-resolution frame dumping
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@ -236,6 +236,11 @@ static wxString cache_hires_textures_desc =
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"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
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static wxString dump_efb_desc = wxTRANSLATE(
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"Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
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static wxString internal_resolution_frame_dumping_desc = wxTRANSLATE(
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"Create frame dumps and screenshots at the internal resolution of the renderer, rather than "
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"the size of the window it is displayed within. If the aspect ratio is widescreen, the output "
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"image will be scaled horizontally to preserve the vertical resolution.\n\nIf unsure, leave "
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"this unchecked.");
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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static wxString use_ffv1_desc =
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wxTRANSLATE("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
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@ -858,6 +863,14 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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CreateCheckBox(page_advanced, _("Prefetch Custom Textures"),
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wxGetTranslation(cache_hires_textures_desc), vconfig.bCacheHiresTextures);
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szr_utility->Add(cache_hires_textures);
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if (vconfig.backend_info.bSupportsInternalResolutionFrameDumps)
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{
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szr_utility->Add(CreateCheckBox(page_advanced, _("Full Resolution Frame Dumps"),
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wxGetTranslation(internal_resolution_frame_dumping_desc),
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vconfig.bInternalResolutionFrameDumps));
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}
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szr_utility->Add(CreateCheckBox(page_advanced, _("Dump EFB Target"),
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wxGetTranslation(dump_efb_desc), vconfig.bDumpEFBTarget));
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szr_utility->Add(CreateCheckBox(page_advanced, _("Free Look"),
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