mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -51,35 +51,15 @@ void GCPad_Init( void* const hwnd )
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if ( false == g_plugin.controller_interface.IsInit() )
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{
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// add 4 gcpads
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for ( unsigned int i = 0; i<4; ++i )
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g_plugin.controllers.push_back( new GCPad( i ) );
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for (unsigned int i=0; i<4; ++i)
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g_plugin.controllers.push_back(new GCPad(i));
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// needed for Xlib
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g_plugin.controller_interface.SetHwnd(hwnd);
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g_plugin.controller_interface.Init();
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// load the saved controller config
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if (false == g_plugin.LoadConfig())
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{
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// load default config for pad 1
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g_plugin.controllers[0]->LoadDefaults();
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// kinda silly, set default device(all controls) to first one found in ControllerInterface
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// should be the keyboard device
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if (g_plugin.controller_interface.Devices().size())
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{
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g_plugin.controllers[0]->default_device.FromDevice(g_plugin.controller_interface.Devices()[0]);
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g_plugin.controllers[0]->UpdateDefaultDevice();
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}
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}
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// update control refs
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std::vector<ControllerEmu*>::const_iterator
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i = g_plugin.controllers.begin(),
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e = g_plugin.controllers.end();
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for ( ; i!=e; ++i )
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(*i)->UpdateReferences( g_plugin.controller_interface );
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g_plugin.LoadConfig();
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}
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}
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@ -124,18 +124,11 @@ void GCPad::SetOutput( const bool on )
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m_rumble->controls[0]->control_ref->State( on && (Host_RendererHasFocus() || m_options[0].settings[0]->value) );
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}
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void GCPad::LoadDefaults()
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void GCPad::LoadDefaults(const ControllerInterface& ciface)
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{
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#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
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// nvm, do the device part elsewhere
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//#ifdef _WIN32
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// default_device.FromString("DirectInput/0/Keyboard Mouse");
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//#elif __APPLE__
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// // keyboard mouse devices are named by their product name thing on OSX currently
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//#else
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// default_device.FromString("Xlib/0/Keyboard");
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//#endif
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ControllerEmu::LoadDefaults(ciface);
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// Buttons
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set_control(m_buttons, 0, "X"); // A
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@ -32,7 +32,7 @@ public:
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std::string GetName() const;
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void LoadDefaults();
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void LoadDefaults(const ControllerInterface& ciface);
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private:
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@ -447,7 +447,7 @@
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\NamedKeys.h"
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RelativePath=".\Src\ControllerInterface\DInput\NamedKeys.h"
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>
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</File>
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</Filter>
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@ -307,27 +307,25 @@ ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize
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}
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void ControllerEmu::LoadDefaults(const ControllerInterface &ciface)
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{
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// load an empty inifile section, clears everything
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IniFile::Section sec;
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LoadConfig(&sec);
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if (ciface.Devices().size())
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{
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default_device.FromDevice(ciface.Devices()[0]);
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UpdateDefaultDevice();
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}
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}
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// TODO: remove this hackery
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void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
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{
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#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
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#if defined(HAVE_X11) && HAVE_X11
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unsigned int win_width = 2, win_height = 2;
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#endif
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#ifdef _WIN32
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// Get the cursor position for the entire screen
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(wiimote_initialize->hWnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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RECT Rect;
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GetClientRect(wiimote_initialize->hWnd, &Rect);
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// Width and height is the size of the rendering window
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win_width = Rect.right - Rect.left;
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win_height = Rect.bottom - Rect.top;
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#elif defined(HAVE_X11) && HAVE_X11
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int root_x, root_y;
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struct
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{
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@ -344,15 +342,13 @@ void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_ini
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Window root_dummy, child_win;
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unsigned int mask;
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XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
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#endif
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#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
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// Return the mouse position as a range from -1 to 1
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x = (float)point.x / (float)win_width * 2 - 1;
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y = (float)point.y / (float)win_height * 2 - 1;
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#else
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x = 0;
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y = 0;
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#endif
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}
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@ -276,7 +276,7 @@ public:
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Tilt( const char* const _name );
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template <typename C, typename R>
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void GetState( C* const x, C* const y, const unsigned int base, const R range )
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void GetState(C* const x, C* const y, const unsigned int base, const R range, const bool step = true)
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{
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// this is all a mess
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@ -326,15 +326,20 @@ public:
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// this is kinda silly here
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// gui being open will make this happen 2x as fast, o well
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if (xx > m_tilt[0])
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m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
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else if (xx < m_tilt[0])
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m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
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// silly
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if (step)
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{
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if (xx > m_tilt[0])
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m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
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else if (xx < m_tilt[0])
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m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
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if (yy > m_tilt[1])
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m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
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else if (yy < m_tilt[1])
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m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
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if (yy > m_tilt[1])
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m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
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else if (yy < m_tilt[1])
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m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
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}
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*y = C( m_tilt[1] * range + base );
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*x = C( m_tilt[0] * range + base );
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@ -421,7 +426,7 @@ public:
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virtual std::string GetName() const = 0;
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virtual void LoadDefaults() {}
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virtual void LoadDefaults(const ControllerInterface& ciface);
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virtual void LoadConfig(IniFile::Section *sec, const std::string& base = "");
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virtual void SaveConfig(IniFile::Section *sec, const std::string& base = "");
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@ -31,7 +31,7 @@ void ControllerInterface::Init()
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return;
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#ifdef CIFACE_USE_DINPUT
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ciface::DInput::Init(m_devices);
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ciface::DInput::Init(m_devices, (HWND)m_hwnd);
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init(m_devices);
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@ -204,7 +204,7 @@ public:
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Device::Control* Detect(const unsigned int ms, Device* const device);
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};
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ControllerInterface() : m_is_init(false) {}
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ControllerInterface() : m_is_init(false), m_hwnd(NULL) {}
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void SetHwnd(void* const hwnd);
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void Init();
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@ -61,14 +61,14 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
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return StripSpaces(out);
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}
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void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
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void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
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{
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IDirectInput8* idi8;
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if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
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return;
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#ifdef CIFACE_USE_DINPUT_KBM
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InitKeyboardMouse(idi8, devices);
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InitKeyboardMouse(idi8, devices, hwnd);
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#endif
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#ifdef CIFACE_USE_DINPUT_JOYSTICK
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InitJoystick(idi8, devices/*, hwnd*/);
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@ -23,7 +23,7 @@ BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVO
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BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
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void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd);
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}
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}
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@ -19,7 +19,7 @@ namespace ciface
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namespace DInput
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{
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struct
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static struct
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{
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const BYTE code;
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const char* const name;
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@ -28,7 +28,7 @@ struct
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#include "NamedKeys.h"
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};
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struct
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static struct
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{
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const BYTE code;
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const char* const name;
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@ -39,8 +39,13 @@ struct
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{ VK_SCROLL, "SCROLL LOCK" }
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};
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void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
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// lil silly
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static HWND hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd)
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{
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hwnd = _hwnd;
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// mouse and keyboard are a combined device, to allow shift+click and stuff
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// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
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// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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@ -81,7 +86,7 @@ KeyboardMouse::~KeyboardMouse()
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m_mo_device->Release();
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}
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KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
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KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
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: m_kb_device(kb_device)
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, m_mo_device(mo_device)
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{
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@ -90,16 +95,16 @@ KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRE
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m_last_update = GetTickCount();
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ZeroMemory( &m_state_in, sizeof(m_state_in) );
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ZeroMemory( m_state_out, sizeof(m_state_out) );
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ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
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ZeroMemory(&m_state_in, sizeof(m_state_in));
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ZeroMemory(m_state_out, sizeof(m_state_out));
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ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
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// KEYBOARD
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// add keys
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for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
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for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
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AddInput(new Key(i));
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// add lights
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for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
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for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
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AddOutput(new Light(i));
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// MOUSE
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@ -109,15 +114,38 @@ KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRE
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mouse_caps.dwSize = sizeof(mouse_caps);
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m_mo_device->GetCapabilities(&mouse_caps);
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// mouse buttons
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for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
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for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
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AddInput(new Button(i));
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// mouse axes
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for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
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for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
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{
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// each axis gets a negative and a positive input instance associated with it
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AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
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AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
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}
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// cursor, with a hax for-loop
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for (unsigned int i=0; i<4; ++i)
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AddInput(new Cursor(!!(i&2), !!(i&1)));
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}
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void GetMousePos(float* const x, float* const y)
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{
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unsigned int win_width = 2, win_height = 2;
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(hwnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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RECT rect;
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GetClientRect(hwnd, &rect);
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// Width and height is the size of the rendering window
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win_width = rect.right - rect.left;
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win_height = rect.bottom - rect.top;
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// Return the mouse position as a range from -1 to 1
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*x = (float)point.x / (float)win_width * 2 - 1;
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*y = (float)point.y / (float)win_height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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@ -148,11 +176,15 @@ bool KeyboardMouse::UpdateInput()
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if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
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{
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// need to smooth out the axes, otherwise it doesnt work for shit
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for ( unsigned int i = 0; i < 3; ++i )
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for (unsigned int i = 0; i < 3; ++i)
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((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
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// copy over the buttons
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memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
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memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
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// update mouse cursor
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GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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return true;
|
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}
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@ -174,17 +206,17 @@ bool KeyboardMouse::UpdateOutput()
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};
|
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|
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std::vector< KInput > kbinputs;
|
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for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
|
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for (unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i)
|
||||
{
|
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bool want_on = false;
|
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if ( m_state_out[i] )
|
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if (m_state_out[i])
|
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want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
|
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|
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// lights are set to their original state when output is zero
|
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if ( want_on ^ m_current_state_out[i] )
|
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if (want_on ^ m_current_state_out[i])
|
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{
|
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kbinputs.push_back( KInput( named_lights[i].code ) ); // press
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kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
|
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kbinputs.push_back(KInput(named_lights[i].code)); // press
|
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kbinputs.push_back(KInput(named_lights[i].code, true)); // release
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|
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m_current_state_out[i] ^= 1;
|
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}
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@ -214,12 +246,12 @@ std::string KeyboardMouse::GetSource() const
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||||
|
||||
ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
|
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{
|
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return ( ((Input*)input)->GetState( &m_state_in ) );
|
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return (((Input*)input)->GetState(&m_state_in));
|
||||
}
|
||||
|
||||
void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
|
||||
{
|
||||
((Output*)output)->SetState( state, m_state_out );
|
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((Output*)output)->SetState(state, m_state_out);
|
||||
}
|
||||
|
||||
// names
|
||||
@ -236,7 +268,14 @@ std::string KeyboardMouse::Button::GetName() const
|
||||
std::string KeyboardMouse::Axis::GetName() const
|
||||
{
|
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std::string tmpstr("Axis ");
|
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tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
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tmpstr += "XYZ"[m_index]; tmpstr += (m_range>0 ? '+' : '-');
|
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return tmpstr;
|
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}
|
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|
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std::string KeyboardMouse::Cursor::GetName() const
|
||||
{
|
||||
std::string tmpstr("Cursor ");
|
||||
tmpstr += "XY"[m_index]; tmpstr += (m_positive ? '+' : '-');
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
@ -248,17 +287,22 @@ std::string KeyboardMouse::Light::GetName() const
|
||||
// get/set state
|
||||
ControlState KeyboardMouse::Key::GetState(const State* const state) const
|
||||
{
|
||||
return ( state->keyboard[named_keys[m_index].code] > 0 );
|
||||
return (state->keyboard[named_keys[m_index].code] != 0);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Button::GetState(const State* const state) const
|
||||
{
|
||||
return ( state->mouse.rgbButtons[m_index] > 0 );
|
||||
return (state->mouse.rgbButtons[m_index] != 0);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Axis::GetState(const State* const state) const
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
|
||||
return std::max(0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Cursor::GetState(const State* const state) const
|
||||
{
|
||||
return std::max(0.0f, ControlState((&state->cursor.x)[m_index]) / (m_positive ? 1.0f : -1.0f));
|
||||
}
|
||||
|
||||
void KeyboardMouse::Light::SetState(const ControlState state, unsigned char* const state_out)
|
||||
|
@ -14,7 +14,7 @@ namespace ciface
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
|
||||
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd);
|
||||
|
||||
class KeyboardMouse : public ControllerInterface::Device
|
||||
{
|
||||
@ -27,6 +27,10 @@ protected:
|
||||
{
|
||||
BYTE keyboard[256];
|
||||
DIMOUSESTATE2 mouse;
|
||||
struct
|
||||
{
|
||||
float x, y;
|
||||
} cursor;
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
@ -80,6 +84,20 @@ protected:
|
||||
const LONG m_range;
|
||||
};
|
||||
|
||||
class Cursor : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
bool IsDetectable() { return false; }
|
||||
protected:
|
||||
Cursor(const unsigned int index, const bool positive) : m_index(index), m_positive(positive) {}
|
||||
ControlState GetState(const State* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const bool m_positive;
|
||||
};
|
||||
|
||||
class Light : public Output
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
|
@ -9,7 +9,7 @@ namespace ciface
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
struct
|
||||
static struct
|
||||
{
|
||||
const char* const name;
|
||||
const WORD bitmask;
|
||||
@ -31,13 +31,13 @@ struct
|
||||
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
|
||||
};
|
||||
|
||||
const char* named_triggers[] =
|
||||
static const char* const named_triggers[] =
|
||||
{
|
||||
"Trigger L",
|
||||
"Trigger R"
|
||||
};
|
||||
|
||||
const char* named_axes[] =
|
||||
static const char* const named_axes[] =
|
||||
{
|
||||
"Left X",
|
||||
"Left Y",
|
||||
@ -45,7 +45,7 @@ const char* named_axes[] =
|
||||
"Right Y"
|
||||
};
|
||||
|
||||
const char* named_motors[] =
|
||||
static const char* const named_motors[] =
|
||||
{
|
||||
"Motor L",
|
||||
"Motor R"
|
||||
|
@ -43,14 +43,22 @@ bool InputPlugin::LoadConfig()
|
||||
{
|
||||
IniFile inifile;
|
||||
if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
|
||||
{
|
||||
controllers[0]->LoadDefaults(controller_interface);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector< ControllerEmu* >::const_iterator
|
||||
i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
for ( ; i!=e; ++i ) {
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
// load settings from ini
|
||||
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
|
||||
// update refs
|
||||
(*i)->UpdateReferences(controller_interface);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -3,19 +3,24 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
const char* DefaultPort(const int index)
|
||||
{
|
||||
static std::string s;
|
||||
s = "443";
|
||||
s += (char)('2' + index);
|
||||
return s.c_str();
|
||||
}
|
||||
|
||||
UDPWrapper::UDPWrapper(int indx, const char* const _name) :
|
||||
ControllerEmu::ControlGroup(_name,GROUP_TYPE_UDPWII),
|
||||
inst(NULL), index(indx),
|
||||
updIR(false),updAccel(false),
|
||||
updButt(false),udpEn(false)
|
||||
, port(DefaultPort(indx))
|
||||
{
|
||||
char s[5];
|
||||
sprintf(s,"%d",4432+index);
|
||||
port=s;
|
||||
//PanicAlert("UDPWrapper #%d ctor",index);
|
||||
}
|
||||
|
||||
|
||||
void UDPWrapper::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
|
||||
{
|
||||
ControlGroup::LoadConfig(sec,defdev,base);
|
||||
@ -23,15 +28,11 @@ void UDPWrapper::LoadConfig(IniFile::Section *sec, const std::string& defdev, co
|
||||
std::string group( base + name ); group += "/";
|
||||
|
||||
int _updAccel,_updIR,_updButt,_udpEn;
|
||||
sec->Get((group + "Enable").c_str(),&_udpEn,0);
|
||||
|
||||
char s[5];
|
||||
sprintf(s,"%d",4432+index);
|
||||
sec->Get((group + "Port").c_str(),&port,s);
|
||||
|
||||
sec->Get((group + "Update_Accel").c_str(),&_updAccel,1);
|
||||
sec->Get((group + "Update_IR").c_str(),&_updIR,1);
|
||||
sec->Get((group + "Update_Butt").c_str(),&_updButt,1);
|
||||
sec->Get((group + "Enable").c_str(),&_udpEn, 0);
|
||||
sec->Get((group + "Port").c_str(), &port, DefaultPort(index));
|
||||
sec->Get((group + "Update_Accel").c_str(), &_updAccel, 1);
|
||||
sec->Get((group + "Update_IR").c_str(), &_updIR, 1);
|
||||
sec->Get((group + "Update_Butt").c_str(), &_updButt, 1);
|
||||
|
||||
udpEn=(_udpEn>0);
|
||||
updAccel=(_updAccel>0);
|
||||
@ -46,11 +47,11 @@ void UDPWrapper::SaveConfig(IniFile::Section *sec, const std::string& defdev, co
|
||||
{
|
||||
ControlGroup::SaveConfig(sec,defdev,base);
|
||||
std::string group( base + name ); group += "/";
|
||||
sec->Set((group + "Enable").c_str(),(int)udpEn);
|
||||
sec->Set((group + "Port").c_str(),port.c_str());
|
||||
sec->Set((group + "Update_Accel").c_str(),(int)updAccel);
|
||||
sec->Set((group + "Update_IR").c_str(),(int)updIR);
|
||||
sec->Set((group + "Update_Butt").c_str(),(int)updButt);
|
||||
sec->Set((group + "Enable").c_str(), (int)udpEn, 0);
|
||||
sec->Set((group + "Port").c_str(), port, DefaultPort(index));
|
||||
sec->Set((group + "Update_Accel").c_str(), (int)updAccel, 1);
|
||||
sec->Set((group + "Update_IR").c_str(), (int)updIR, 1);
|
||||
sec->Set((group + "Update_Butt").c_str(), (int)updButt, 1);
|
||||
}
|
||||
|
||||
|
||||
|
@ -284,6 +284,17 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::LoadDefaults( wxCommandEvent& event )
|
||||
{
|
||||
controller->LoadDefaults(m_plugin.controller_interface);
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
controller->UpdateReferences(m_plugin.controller_interface);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void ControlDialog::SetControl( wxCommandEvent& event )
|
||||
{
|
||||
control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue());
|
||||
@ -877,7 +888,7 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
|
||||
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
|
||||
|
||||
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
|
||||
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1), 0, 0, wxTE_PROCESS_ENTER );
|
||||
|
||||
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
|
||||
|
||||
@ -888,13 +899,17 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
|
||||
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
|
||||
|
||||
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
|
||||
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
|
||||
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
|
||||
wxButton* const default_button = new wxButton( this, -1, wxT("Default"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const clearall_button = new wxButton( this, -1, wxT("Clear"), wxDefaultPosition, wxSize(48,-1) );
|
||||
|
||||
_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Reset") );
|
||||
clear_sbox->Add(default_button, 1, wxLEFT, 3);
|
||||
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
|
||||
|
||||
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
|
||||
_connect_macro_(clearall_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
_connect_macro_(default_button, GamepadPage::LoadDefaults, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
|
||||
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1) );
|
||||
|
||||
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
|
||||
|
@ -206,6 +206,7 @@ public:
|
||||
void SetDevice( wxCommandEvent& event );
|
||||
|
||||
void ClearAll( wxCommandEvent& event );
|
||||
void LoadDefaults( wxCommandEvent& event );
|
||||
|
||||
void AdjustControlOption( wxCommandEvent& event );
|
||||
void AdjustSetting( wxCommandEvent& event );
|
||||
|
@ -21,8 +21,11 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
{
|
||||
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
|
||||
|
||||
std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
|
||||
ge = current_page->control_groups.end();
|
||||
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
|
||||
|
||||
std::vector< ControlGroupBox* >::iterator
|
||||
g = current_page->control_groups.begin(),
|
||||
ge = current_page->control_groups.end();
|
||||
for ( ; g != ge; ++g )
|
||||
{
|
||||
// if this control group has a bitmap
|
||||
@ -42,14 +45,12 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
|
||||
dc.SetFont(small_font);
|
||||
dc.SetTextForeground(0xC0C0C0);
|
||||
|
||||
// label for sticks and stuff
|
||||
if (64 == bitmap.GetHeight())
|
||||
{
|
||||
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
|
||||
dc.SetFont(small_font);
|
||||
dc.SetTextForeground(0xC0C0C0);
|
||||
dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2);
|
||||
}
|
||||
|
||||
switch ( (*g)->control_group->type )
|
||||
{
|
||||
@ -208,22 +209,27 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
|
||||
unsigned int * const bitmasks = new unsigned int[ button_count ];
|
||||
for ( unsigned int n = 0; n<button_count; ++n )
|
||||
bitmasks[n] = ( 1 << n );
|
||||
for (unsigned int n = 0; n<button_count; ++n)
|
||||
bitmasks[n] = (1 << n);
|
||||
|
||||
unsigned int buttons = 0;
|
||||
((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
|
||||
|
||||
for ( unsigned int n = 0; n<button_count; ++n )
|
||||
for (unsigned int n = 0; n<button_count; ++n)
|
||||
{
|
||||
if ( buttons & bitmasks[n] )
|
||||
dc.SetBrush( *wxRED_BRUSH );
|
||||
else
|
||||
{
|
||||
unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
|
||||
dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
|
||||
dc.SetBrush(wxBrush(wxColor(amt, amt, amt)));
|
||||
}
|
||||
dc.DrawRectangle(n*12, 0, 14, 12);
|
||||
dc.DrawRectangle(n * 12, 0, 14, 12);
|
||||
|
||||
// text
|
||||
const char* const name = (*g)->control_group->controls[n]->name;
|
||||
// bit of hax so ZL, ZR show up as L, R
|
||||
dc.DrawText(wxString::FromAscii((name[1] && name[1] < 'a') ? name[1] : name[0]), n*12 + 2, 1);
|
||||
}
|
||||
|
||||
delete[] bitmasks;
|
||||
@ -257,6 +263,9 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
// deadzone affected
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
dc.DrawRectangle(0, n*12, trigs[n], 14);
|
||||
|
||||
// text
|
||||
dc.DrawText(wxString::FromAscii((*g)->control_group->controls[n]->name), 3, n*12 + 1);
|
||||
}
|
||||
|
||||
delete[] trigs;
|
||||
@ -289,6 +298,10 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
|
||||
dc.DrawRectangle(64, n*12, 32, 14);
|
||||
|
||||
// text
|
||||
dc.DrawText(wxString::FromAscii((*g)->control_group->controls[n+trigger_count]->name), 3, n*12 + 1);
|
||||
dc.DrawText(wxString::FromAscii((*g)->control_group->controls[n]->name[0]), 64 + 3, n*12 + 1);
|
||||
}
|
||||
|
||||
// threshold box
|
||||
|
Reference in New Issue
Block a user