GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-07-10 06:48:24 +00:00
parent 2bcdf4f5a4
commit a0aa506453
26 changed files with 359 additions and 222 deletions

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@ -13,7 +13,7 @@ static const u8 classic_calibration[] =
0x00, 0x00, 0x51, 0xa6
};
const u16 classic_button_bitmasks[] =
static const u16 classic_button_bitmasks[] =
{
Classic::BUTTON_A,
Classic::BUTTON_B,
@ -29,22 +29,22 @@ const u16 classic_button_bitmasks[] =
Classic::BUTTON_HOME,
};
const char* classic_button_names[] =
static const char* const classic_button_names[] =
{
"A","B","X","Y","ZL","ZR","Minus","Plus","Home",
"A","B","X","Y","ZL","ZR","-","+","Home",
};
const u16 classic_trigger_bitmasks[] =
static const u16 classic_trigger_bitmasks[] =
{
Classic::TRIGGER_L, Classic::TRIGGER_R,
};
const char* const classic_trigger_names[] =
static const char* const classic_trigger_names[] =
{
"L", "R", "L-Analog", "R-Analog"
};
const u16 classic_dpad_bitmasks[] =
static const u16 classic_dpad_bitmasks[] =
{
Classic::PAD_UP, Classic::PAD_DOWN, Classic::PAD_LEFT, Classic::PAD_RIGHT
};
@ -80,6 +80,7 @@ Classic::Classic() : Attachment( "Classic" )
void Classic::GetState( u8* const data, const bool focus )
{
wm_classic_extension* const ccdata = (wm_classic_extension*)data;
ccdata->bt = 0;
// not using calibration data, o well

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@ -6,7 +6,7 @@ namespace WiimoteEmu
static const u8 drums_id[] = { 0x01, 0x00, 0xa4, 0x20, 0x01, 0x03 };
const u16 drum_pad_bitmasks[] =
static const u16 drum_pad_bitmasks[] =
{
Drums::PAD_RED,
Drums::PAD_YELLOW,
@ -16,12 +16,12 @@ const u16 drum_pad_bitmasks[] =
Drums::PAD_BASS,
};
const char* drum_pad_names[] =
static const char* const drum_pad_names[] =
{
"Red","Yellow","Blue","Green","Orange","Bass"
};
const u16 drum_button_bitmasks[] =
static const u16 drum_button_bitmasks[] =
{
Drums::BUTTON_MINUS,
Drums::BUTTON_PLUS,
@ -39,8 +39,8 @@ Drums::Drums() : Attachment( "Drums" )
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
m_buttons->controls.push_back( new ControlGroup::Input("Minus") );
m_buttons->controls.push_back( new ControlGroup::Input("Plus") );
m_buttons->controls.push_back( new ControlGroup::Input("-") );
m_buttons->controls.push_back( new ControlGroup::Input("+") );
// set up register
// id
@ -50,6 +50,7 @@ Drums::Drums() : Attachment( "Drums" )
void Drums::GetState(u8* const data, const bool focus)
{
wm_drums_extension* const ddata = (wm_drums_extension*)data;
ddata->bt = 0;
// calibration data not figured out yet?

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@ -6,7 +6,7 @@ namespace WiimoteEmu
static const u8 guitar_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x03 };
const u16 guitar_fret_bitmasks[] =
static const u16 guitar_fret_bitmasks[] =
{
Guitar::FRET_GREEN,
Guitar::FRET_RED,
@ -15,18 +15,18 @@ const u16 guitar_fret_bitmasks[] =
Guitar::FRET_ORANGE,
};
const char* guitar_fret_names[] =
static const char* const guitar_fret_names[] =
{
"Green","Red","Yellow","Blue","Orange",
};
const u16 guitar_button_bitmasks[] =
static const u16 guitar_button_bitmasks[] =
{
Guitar::BUTTON_MINUS,
Guitar::BUTTON_PLUS,
};
const u16 guitar_strum_bitmasks[] =
static const u16 guitar_strum_bitmasks[] =
{
Guitar::BAR_UP,
Guitar::BAR_DOWN,
@ -53,8 +53,8 @@ Guitar::Guitar() : Attachment( "Guitar" )
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
m_buttons->controls.push_back( new ControlGroup::Input("Minus") );
m_buttons->controls.push_back( new ControlGroup::Input("Plus") );
m_buttons->controls.push_back( new ControlGroup::Input("-") );
m_buttons->controls.push_back( new ControlGroup::Input("+") );
// set up register
// id
@ -64,6 +64,7 @@ Guitar::Guitar() : Attachment( "Guitar" )
void Guitar::GetState(u8* const data, const bool focus)
{
wm_guitar_extension* const gdata = (wm_guitar_extension*)data;
gdata->bt = 0;
// calibration data not figured out yet?

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@ -21,7 +21,7 @@ static const u8 nunchuck_calibration[] =
0xec, 0x41 // checksum on the last two bytes
};
const u8 nunchuk_button_bitmasks[] =
static const u8 nunchuk_button_bitmasks[] =
{
Nunchuk::BUTTON_C,
Nunchuk::BUTTON_Z,
@ -62,6 +62,7 @@ Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
void Nunchuk::GetState( u8* const data, const bool focus )
{
wm_extension* const ncdata = (wm_extension*)data;
ncdata->bt = 0;
// stick / not using calibration data for stick, o well
m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 );

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@ -65,7 +65,7 @@ void Wiimote::ReportMode(const u16 _channelID, wm_report_mode* dr)
//m_reporting_auto = dr->all_the_time;
m_reporting_auto = dr->continuous; // this right?
m_reporting_mode = dr->mode;
m_reporting_channel = _channelID;
//m_reporting_channel = _channelID; // this is set in every Interrupt/Control Channel now
// reset IR camera
//memset(m_reg_ir, 0, sizeof(*m_reg_ir)); //ugly hack

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@ -51,7 +51,7 @@ static const u8 eeprom_data_16D0[] = {
0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
};
struct ReportFeatures
static struct ReportFeatures
{
u8 core, accel, ir, ext, size;
} const reporting_mode_features[] =
@ -193,10 +193,10 @@ const char* const named_buttons[] =
{
"A",
"B",
"One",
"Two",
"Minus",
"Plus",
"1",
"2",
"-",
"+",
"Home",
};
@ -395,6 +395,10 @@ void Wiimote::Update()
UDPTLayer::GetButtons(m_udp, &m_status.buttons);
}
// no channel == not connected i guess
if (0 == m_reporting_channel)
return;
// check if there is a read data request
if (m_read_requests.size())
{
@ -458,7 +462,7 @@ void Wiimote::Update()
if (rpt.accel)
{
// ----TILT----
EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], is_focus, is_sideways, is_upright );
EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], /*is_focus*/false, is_sideways, is_upright);
// ----SWING----
//const s8 swing_data[] = { 0x20, 0x40, 0x20, 0x00 };
@ -496,36 +500,44 @@ void Wiimote::Update()
if (rpt.ir)
{
float xx = 10000, yy = 0, zz = 0;
unsigned int x[4], y[4];
if (is_focus)
{
m_ir->GetState(&xx, &yy, &zz, true);
UDPTLayer::GetIR(m_udp, &xx, &yy, &zz);
float tx, ty;
m_tilt->GetState(&tx, &ty, 0, 1, false);
// TODO: fix tilt math stuff
const float rtan = tan(0.0f/*tx*/); // disabled cause my math fails
const float rsin = sin(rtan);
const float rcos = cos(rtan);
{
const float xxx = (xx * -256 * 0.95f);
const float yyy = (yy * -256 * 0.90f);
xx = 512 + xxx * rcos + yyy * rsin;
yy = 490 + yyy * rcos + xxx * rsin;
}
const unsigned int distance = (unsigned int)(200 + 100 * zz);
x[0] = (unsigned int)(xx - distance * rcos);
x[1] = (unsigned int)(xx + distance * rcos);
x[2] = (unsigned int)(xx - 1.2f * distance * rcos);
x[3] = (unsigned int)(xx + 1.2f * distance * rcos);
y[0] = (unsigned int)(yy - 0.75 * distance * rsin);
y[1] = (unsigned int)(yy + 0.75 * distance * rsin);
y[2] = (unsigned int)(yy - 0.75 * 1.2f * distance * rsin);
y[3] = (unsigned int)(yy + 0.75 * 1.2f * distance * rsin);
}
xx *= (-256 * 0.95f);
xx += 512;
yy *= (-256 * 0.90f);
yy += 490;
const unsigned int distance = (unsigned int)(200 + 100 * zz);
// TODO: make roll affect the dot positions
const unsigned int y = (unsigned int)yy;
unsigned int x[4];
x[0] = (unsigned int)(xx - distance);
x[1] = (unsigned int)(xx + distance);
x[2] = (unsigned int)(xx - 1.2f * distance);
x[3] = (unsigned int)(xx + 1.2f * distance);
// 0xFF report / these memsets are silly
if (rpt.ext)
memset(data + rpt.ir, 0xFF, (rpt.ext - rpt.ir));
else
memset(data + rpt.ir, 0xFF, (46 - rpt.ir));
// Fill report with valid data when full handshake was done
if (m_reg_ir->data[0x30] || m_reg_ir->data[0x33])
// ir mode
@ -534,27 +546,25 @@ void Wiimote::Update()
// basic
case 1 :
{
memset(data + rpt.ir, 0xFF, 10);
wm_ir_basic* const irdata = (wm_ir_basic*)(data + rpt.ir);
if (y < 768)
for (unsigned int i=0; i<2; ++i)
{
for ( unsigned int i=0; i<2; ++i )
if (x[i*2] < 1024 && y[i*2] < 768)
{
if (x[i*2] < 1024)
{
irdata[i].x1 = u8(x[i*2]);
irdata[i].x1hi = x[i*2] >> 8;
irdata[i].x1 = u8(x[i*2]);
irdata[i].x1hi = x[i*2] >> 8;
irdata[i].y1 = u8(y);
irdata[i].y1hi = y >> 8;
}
if (x[i*2+1] < 1024)
{
irdata[i].x2 = u8(x[i*2+1]);
irdata[i].x2hi = x[i*2+1] >> 8;
irdata[i].y1 = u8(y[i*2]);
irdata[i].y1hi = y[i*2] >> 8;
}
if (x[i*2+1] < 1024 && y[i*2+1] < 768)
{
irdata[i].x2 = u8(x[i*2+1]);
irdata[i].x2hi = x[i*2+1] >> 8;
irdata[i].y2 = u8(y);
irdata[i].y2hi = y >> 8;
}
irdata[i].y2 = u8(y[i*2+1]);
irdata[i].y2hi = y[i*2+1] >> 8;
}
}
}
@ -562,21 +572,19 @@ void Wiimote::Update()
// extended
case 3 :
{
memset(data + rpt.ir, 0xFF, 12);
wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
if (y < 768)
{
for ( unsigned int i=0; i<4; ++i )
if (x[i] < 1024)
{
irdata[i].x = u8(x[i]);
irdata[i].xhi = x[i] >> 8;
for (unsigned int i=0; i<4; ++i)
if (x[i] < 1024 && y[i] < 768)
{
irdata[i].x = u8(x[i]);
irdata[i].xhi = x[i] >> 8;
irdata[i].y = u8(y);
irdata[i].yhi = y >> 8;
irdata[i].y = u8(y[i]);
irdata[i].yhi = y[i] >> 8;
irdata[i].size = 10;
}
}
irdata[i].size = 10;
}
}
break;
// full
@ -628,7 +636,6 @@ void Wiimote::Update()
void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size)
{
// Check for custom communication
if (99 == _channelID)
{
@ -640,6 +647,9 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
return;
}
// this all good?
m_reporting_channel = _channelID;
hid_packet* hidp = (hid_packet*)_pData;
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
@ -681,6 +691,9 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size)
{
// this all good?
m_reporting_channel = _channelID;
hid_packet* hidp = (hid_packet*)_pData;
switch (hidp->type)
@ -707,6 +720,57 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
}
}
void Wiimote::LoadDefaults(const ControllerInterface& ciface)
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
ControllerEmu::LoadDefaults(ciface);
// TODO: finish this
// Buttons
// these alright for OSX/Linux?
set_control(m_buttons, 0, "Button 0"); // A
set_control(m_buttons, 1, "Button 1"); // B
//set_control(m_buttons, 2, ""); // 1
//set_control(m_buttons, 3, ""); // 2
//set_control(m_buttons, 4, ""); // -
//set_control(m_buttons, 5, ""); // +
//set_control(m_buttons, 6, ""); // Start
// Shake
for (unsigned int i=0; i<3; ++i)
set_control(m_shake, i, "Button 2");
// IR
#ifdef _WIN32
set_control(m_ir, 0, "Cursor Y-");
set_control(m_ir, 1, "Cursor Y+");
set_control(m_ir, 2, "Cursor X-");
set_control(m_ir, 3, "Cursor X+");
#endif
// DPad
#ifdef _WIN32
set_control(m_dpad, 0, "UP"); // Up
set_control(m_dpad, 1, "DOWN"); // Down
set_control(m_dpad, 2, "LEFT"); // Left
set_control(m_dpad, 3, "RIGHT"); // Right
#elif __APPLE__
set_control(m_dpad, 0, "Up Arrow"); // Up
set_control(m_dpad, 1, "Down Arrow"); // Down
set_control(m_dpad, 2, "Left Arrow"); // Left
set_control(m_dpad, 3, "Right Arrow"); // Right
#else
set_control(m_dpad, 0, "Up"); // Up
set_control(m_dpad, 1, "Down"); // Down
set_control(m_dpad, 2, "Left"); // Left
set_control(m_dpad, 3, "Right"); // Right
#endif
}
// TODO: i need to test this
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
{

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@ -53,6 +53,8 @@ public:
void DoState(PointerWrap& p);
void LoadDefaults(const ControllerInterface& ciface);
private:
struct ReadRequest
{

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@ -120,19 +120,12 @@ void InitPlugin( void* const hwnd )
for ( unsigned int i = 0; i<4; ++i )
g_plugin.controllers.push_back( new WiimoteEmu::Wiimote(i) );
// load the saved controller config
g_plugin.LoadConfig();
// needed for Xlib and exclusive dinput
g_plugin.controller_interface.SetHwnd(hwnd);
g_plugin.controller_interface.Init();
// update control refs
std::vector<ControllerEmu*>::const_iterator
i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end();
for ( ; i!=e; ++i )
(*i)->UpdateReferences( g_plugin.controller_interface );
// load the saved controller config
g_plugin.LoadConfig();
// real wiimotes
WiimoteReal::LoadSettings();