mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 17:49:48 -06:00
GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -51,7 +51,7 @@ static const u8 eeprom_data_16D0[] = {
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0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
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};
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struct ReportFeatures
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static struct ReportFeatures
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{
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u8 core, accel, ir, ext, size;
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} const reporting_mode_features[] =
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@ -193,10 +193,10 @@ const char* const named_buttons[] =
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{
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"A",
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"B",
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"One",
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"Two",
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"Minus",
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"Plus",
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"1",
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"2",
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"-",
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"+",
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"Home",
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};
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@ -395,6 +395,10 @@ void Wiimote::Update()
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UDPTLayer::GetButtons(m_udp, &m_status.buttons);
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}
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// no channel == not connected i guess
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if (0 == m_reporting_channel)
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return;
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// check if there is a read data request
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if (m_read_requests.size())
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{
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@ -458,7 +462,7 @@ void Wiimote::Update()
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if (rpt.accel)
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{
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// ----TILT----
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EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], is_focus, is_sideways, is_upright );
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EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], /*is_focus*/false, is_sideways, is_upright);
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// ----SWING----
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//const s8 swing_data[] = { 0x20, 0x40, 0x20, 0x00 };
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@ -496,36 +500,44 @@ void Wiimote::Update()
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if (rpt.ir)
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{
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float xx = 10000, yy = 0, zz = 0;
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unsigned int x[4], y[4];
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if (is_focus)
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{
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m_ir->GetState(&xx, &yy, &zz, true);
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UDPTLayer::GetIR(m_udp, &xx, &yy, &zz);
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float tx, ty;
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m_tilt->GetState(&tx, &ty, 0, 1, false);
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// TODO: fix tilt math stuff
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const float rtan = tan(0.0f/*tx*/); // disabled cause my math fails
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const float rsin = sin(rtan);
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const float rcos = cos(rtan);
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{
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const float xxx = (xx * -256 * 0.95f);
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const float yyy = (yy * -256 * 0.90f);
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xx = 512 + xxx * rcos + yyy * rsin;
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yy = 490 + yyy * rcos + xxx * rsin;
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}
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const unsigned int distance = (unsigned int)(200 + 100 * zz);
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x[0] = (unsigned int)(xx - distance * rcos);
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x[1] = (unsigned int)(xx + distance * rcos);
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x[2] = (unsigned int)(xx - 1.2f * distance * rcos);
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x[3] = (unsigned int)(xx + 1.2f * distance * rcos);
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y[0] = (unsigned int)(yy - 0.75 * distance * rsin);
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y[1] = (unsigned int)(yy + 0.75 * distance * rsin);
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y[2] = (unsigned int)(yy - 0.75 * 1.2f * distance * rsin);
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y[3] = (unsigned int)(yy + 0.75 * 1.2f * distance * rsin);
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}
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xx *= (-256 * 0.95f);
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xx += 512;
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yy *= (-256 * 0.90f);
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yy += 490;
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const unsigned int distance = (unsigned int)(200 + 100 * zz);
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// TODO: make roll affect the dot positions
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const unsigned int y = (unsigned int)yy;
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unsigned int x[4];
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x[0] = (unsigned int)(xx - distance);
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x[1] = (unsigned int)(xx + distance);
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x[2] = (unsigned int)(xx - 1.2f * distance);
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x[3] = (unsigned int)(xx + 1.2f * distance);
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// 0xFF report / these memsets are silly
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if (rpt.ext)
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memset(data + rpt.ir, 0xFF, (rpt.ext - rpt.ir));
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else
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memset(data + rpt.ir, 0xFF, (46 - rpt.ir));
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// Fill report with valid data when full handshake was done
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if (m_reg_ir->data[0x30] || m_reg_ir->data[0x33])
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// ir mode
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@ -534,27 +546,25 @@ void Wiimote::Update()
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// basic
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case 1 :
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{
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memset(data + rpt.ir, 0xFF, 10);
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wm_ir_basic* const irdata = (wm_ir_basic*)(data + rpt.ir);
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if (y < 768)
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for (unsigned int i=0; i<2; ++i)
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{
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for ( unsigned int i=0; i<2; ++i )
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if (x[i*2] < 1024 && y[i*2] < 768)
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{
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if (x[i*2] < 1024)
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{
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irdata[i].x1 = u8(x[i*2]);
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irdata[i].x1hi = x[i*2] >> 8;
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irdata[i].x1 = u8(x[i*2]);
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irdata[i].x1hi = x[i*2] >> 8;
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irdata[i].y1 = u8(y);
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irdata[i].y1hi = y >> 8;
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}
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if (x[i*2+1] < 1024)
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{
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irdata[i].x2 = u8(x[i*2+1]);
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irdata[i].x2hi = x[i*2+1] >> 8;
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irdata[i].y1 = u8(y[i*2]);
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irdata[i].y1hi = y[i*2] >> 8;
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}
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if (x[i*2+1] < 1024 && y[i*2+1] < 768)
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{
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irdata[i].x2 = u8(x[i*2+1]);
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irdata[i].x2hi = x[i*2+1] >> 8;
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irdata[i].y2 = u8(y);
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irdata[i].y2hi = y >> 8;
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}
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irdata[i].y2 = u8(y[i*2+1]);
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irdata[i].y2hi = y[i*2+1] >> 8;
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}
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}
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}
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@ -562,21 +572,19 @@ void Wiimote::Update()
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// extended
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case 3 :
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{
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memset(data + rpt.ir, 0xFF, 12);
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wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
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if (y < 768)
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{
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for ( unsigned int i=0; i<4; ++i )
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if (x[i] < 1024)
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{
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irdata[i].x = u8(x[i]);
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irdata[i].xhi = x[i] >> 8;
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for (unsigned int i=0; i<4; ++i)
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if (x[i] < 1024 && y[i] < 768)
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{
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irdata[i].x = u8(x[i]);
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irdata[i].xhi = x[i] >> 8;
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irdata[i].y = u8(y);
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irdata[i].yhi = y >> 8;
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irdata[i].y = u8(y[i]);
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irdata[i].yhi = y[i] >> 8;
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irdata[i].size = 10;
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}
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}
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irdata[i].size = 10;
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}
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}
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break;
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// full
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@ -628,7 +636,6 @@ void Wiimote::Update()
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void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size)
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{
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// Check for custom communication
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if (99 == _channelID)
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{
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@ -640,6 +647,9 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
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return;
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}
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// this all good?
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m_reporting_channel = _channelID;
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hid_packet* hidp = (hid_packet*)_pData;
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INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
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@ -681,6 +691,9 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
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void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size)
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{
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// this all good?
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m_reporting_channel = _channelID;
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hid_packet* hidp = (hid_packet*)_pData;
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switch (hidp->type)
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@ -707,6 +720,57 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
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}
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}
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void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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{
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#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
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ControllerEmu::LoadDefaults(ciface);
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// TODO: finish this
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// Buttons
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// these alright for OSX/Linux?
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set_control(m_buttons, 0, "Button 0"); // A
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set_control(m_buttons, 1, "Button 1"); // B
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//set_control(m_buttons, 2, ""); // 1
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//set_control(m_buttons, 3, ""); // 2
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//set_control(m_buttons, 4, ""); // -
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//set_control(m_buttons, 5, ""); // +
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//set_control(m_buttons, 6, ""); // Start
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// Shake
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for (unsigned int i=0; i<3; ++i)
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set_control(m_shake, i, "Button 2");
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// IR
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#ifdef _WIN32
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set_control(m_ir, 0, "Cursor Y-");
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set_control(m_ir, 1, "Cursor Y+");
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set_control(m_ir, 2, "Cursor X-");
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set_control(m_ir, 3, "Cursor X+");
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#endif
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// DPad
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#ifdef _WIN32
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set_control(m_dpad, 0, "UP"); // Up
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set_control(m_dpad, 1, "DOWN"); // Down
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set_control(m_dpad, 2, "LEFT"); // Left
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set_control(m_dpad, 3, "RIGHT"); // Right
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#elif __APPLE__
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set_control(m_dpad, 0, "Up Arrow"); // Up
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set_control(m_dpad, 1, "Down Arrow"); // Down
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set_control(m_dpad, 2, "Left Arrow"); // Left
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set_control(m_dpad, 3, "Right Arrow"); // Right
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#else
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set_control(m_dpad, 0, "Up"); // Up
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set_control(m_dpad, 1, "Down"); // Down
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set_control(m_dpad, 2, "Left"); // Left
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set_control(m_dpad, 3, "Right"); // Right
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#endif
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}
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// TODO: i need to test this
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void Wiimote::Register::Read( size_t address, void* dst, size_t length )
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{
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