GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-07-10 06:48:24 +00:00
parent 2bcdf4f5a4
commit a0aa506453
26 changed files with 359 additions and 222 deletions

View File

@ -120,19 +120,12 @@ void InitPlugin( void* const hwnd )
for ( unsigned int i = 0; i<4; ++i )
g_plugin.controllers.push_back( new WiimoteEmu::Wiimote(i) );
// load the saved controller config
g_plugin.LoadConfig();
// needed for Xlib and exclusive dinput
g_plugin.controller_interface.SetHwnd(hwnd);
g_plugin.controller_interface.Init();
// update control refs
std::vector<ControllerEmu*>::const_iterator
i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end();
for ( ; i!=e; ++i )
(*i)->UpdateReferences( g_plugin.controller_interface );
// load the saved controller config
g_plugin.LoadConfig();
// real wiimotes
WiimoteReal::LoadSettings();