Fixed message box calls (they aren't even necessary, just checking whether the saving made it into the VideoCommon library

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@345 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2008-08-27 10:01:46 +00:00
parent 8876637c9f
commit a0ae17c5ff
3 changed files with 8 additions and 21 deletions

View File

@ -17,18 +17,13 @@
#include "VideoState.h"
#include "TextureDecoder.h"
#ifdef WIN32
#include <windows.h>
#endif
void VideoCommon_SaveState() {
#ifdef WIN32
MessageBoxA(NULL, "SAVING STATE", "From Common Video Library", NULL);
#endif
//PanicAlert("Saving state from Video Common Library");
//TODO: Save the video state
}
void VideoCommon_LoadState() {
#ifdef WIN32
MessageBoxA(NULL, "LOADING STATE", "From Common Video Library", NULL);
#endif
//PanicAlert("Loading state from Video Common Library");
//TODO: Load the video state
}