First Stage:

Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
This commit is contained in:
rodolfoosvaldobogado
2012-04-02 14:26:12 -03:00
parent f7ce27c91d
commit a0d60210fd
10 changed files with 101 additions and 26 deletions

View File

@ -9,6 +9,8 @@ namespace DX9
class Renderer : public ::Renderer
{
private:
u32 LastMode;
public:
Renderer();
~Renderer();
@ -24,7 +26,7 @@ public:
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
void ApplyState(bool bUseDstAlpha);
void ApplyState(u32 mode);
void RestoreState();
void RenderText(const char* pstr, int left, int top, u32 color);