mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
First Stage:
Fix depth related errors in dstalpha pass. best place to test: water splash effect in super mario galaxy
This commit is contained in:
@ -9,6 +9,8 @@ namespace DX9
|
||||
|
||||
class Renderer : public ::Renderer
|
||||
{
|
||||
private:
|
||||
u32 LastMode;
|
||||
public:
|
||||
Renderer();
|
||||
~Renderer();
|
||||
@ -24,7 +26,7 @@ public:
|
||||
void SetSamplerState(int stage,int texindex);
|
||||
void SetInterlacingMode();
|
||||
|
||||
void ApplyState(bool bUseDstAlpha);
|
||||
void ApplyState(u32 mode);
|
||||
void RestoreState();
|
||||
|
||||
void RenderText(const char* pstr, int left, int top, u32 color);
|
||||
|
Reference in New Issue
Block a user