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Add utility functions for GameCube language codes
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@ -393,9 +393,8 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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// Override out-of-region languages/countries to prevent games from crashing or behaving oddly
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if (!StartUp.bOverrideRegionSettings)
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{
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const int gc_language =
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static_cast<int>(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region));
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StartUp.SelectedLanguage = gc_language - (gc_language > 0);
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StartUp.SelectedLanguage =
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DiscIO::ToGameCubeLanguage(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region));
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if (StartUp.bWii)
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{
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@ -963,12 +963,11 @@ DiscIO::Region SConfig::GetFallbackRegion()
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DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
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{
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int language_value;
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DiscIO::Language language;
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if (wii)
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language_value = Config::Get(Config::SYSCONF_LANGUAGE);
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language = static_cast<DiscIO::Language>(Config::Get(Config::SYSCONF_LANGUAGE));
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else
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language_value = SConfig::GetInstance().SelectedLanguage + 1;
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DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
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language = DiscIO::FromGameCubeLanguage(SConfig::GetInstance().SelectedLanguage);
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// Get rid of invalid values (probably doesn't matter, but might as well do it)
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if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
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