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Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|
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@ -171,6 +171,7 @@ struct VideoConfig
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bool bSupportsGLSL;
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bool bSupportsGLSLBinding;
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bool bSupportsGLSLUBO;
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bool bSupportsGLSLCache;
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} backend_info;
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};
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