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VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently, anyway (e.g. textures/render passes/etc).
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@ -23,8 +23,8 @@ public:
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~OpenGLPostProcessing();
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void BlitFromTexture(TargetRectangle src, TargetRectangle dst, int src_texture, int src_width,
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int src_height, int layer) override;
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void ApplyShader() override;
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int src_height, int layer);
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void ApplyShader();
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private:
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bool m_initialized;
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