VideoCommon: Move the blit methods to the backend class

The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
This commit is contained in:
Stenzek
2017-04-21 23:33:12 +10:00
parent dd31a403db
commit a10e8b1ef5
3 changed files with 7 additions and 10 deletions

View File

@ -23,8 +23,8 @@ public:
~OpenGLPostProcessing();
void BlitFromTexture(TargetRectangle src, TargetRectangle dst, int src_texture, int src_width,
int src_height, int layer) override;
void ApplyShader() override;
int src_height, int layer);
void ApplyShader();
private:
bool m_initialized;