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https://github.com/dolphin-emu/dolphin.git
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OGL: Check for GL_DEPTH_CLAMP support.
It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1. Fallback to old depth range code if there is no method to disable depth clipping. It's more important to have correct clipping than to have accurate depth values. Inaccurate depth values can be fixed by slow depth.
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@ -481,6 +481,9 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsBindingLayout =
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GLExtensions::Supports("GL_ARB_shading_language_420pack");
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// Clip distance support is useless without a method to clamp the depth range
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g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp");
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g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
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g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
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g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync");
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@ -520,6 +523,9 @@ Renderer::Renderer()
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g_ogl_config.bSupportsGLSLCache = true;
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g_ogl_config.bSupportsGLSync = true;
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// TODO: Implement support for GL_EXT_clip_cull_distance when there is an extension for depth clamping.
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g_Config.backend_info.bSupportsDepthClamp = false;
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if (strstr(g_ogl_config.glsl_version, "3.0"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSLES_300;
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@ -669,7 +675,7 @@ Renderer::Renderer()
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g_ogl_config.gl_renderer, g_ogl_config.gl_version),
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5000);
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WARN_LOG(VIDEO, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s%s%s%s",
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WARN_LOG(VIDEO, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s%s%s%s%s",
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
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g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
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g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ",
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@ -681,7 +687,8 @@ Renderer::Renderer()
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g_ActiveConfig.backend_info.bSupportsSSAA ? "" : "SSAA ",
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g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ",
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g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl ",
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g_ogl_config.bSupportsCopySubImage ? "" : "CopyImageSubData ");
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g_ogl_config.bSupportsCopySubImage ? "" : "CopyImageSubData ",
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g_ActiveConfig.backend_info.bSupportsDepthClamp ? "" : "DepthClamp ");
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s_last_multisamples = g_ActiveConfig.iMultisamples;
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s_MSAASamples = s_last_multisamples;
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@ -724,8 +731,11 @@ Renderer::Renderer()
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glClearDepthf(1.0f);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_CLIP_DISTANCE0);
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glEnable(GL_DEPTH_CLAMP);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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{
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glEnable(GL_CLIP_DISTANCE0);
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glEnable(GL_DEPTH_CLAMP);
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
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@ -1117,6 +1127,12 @@ void Renderer::SetViewport()
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(float)scissorYOff);
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float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
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float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
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float GLNear = MathUtil::Clamp<float>(
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xfmem.viewport.farZ -
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MathUtil::Clamp<float>(xfmem.viewport.zRange, -16777216.0f, 16777216.0f),
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0.0f, 16777215.0f) /
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16777216.0f;
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float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
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if (Width < 0)
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{
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X += Width;
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@ -1138,7 +1154,11 @@ void Renderer::SetViewport()
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auto iceilf = [](float f) { return static_cast<GLint>(ceilf(f)); };
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glViewport(iceilf(X), iceilf(Y), iceilf(Width), iceilf(Height));
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}
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glDepthRangef(16777215.0f / 16777216.0f, 0.0f);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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glDepthRangef(16777215.0f / 16777216.0f, 0.0f);
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else
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glDepthRangef(GLFar, GLNear);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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