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VideoBackends: Use vertex shader depth range if ztexture is used.
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@ -145,6 +145,8 @@ public:
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// Final surface changing
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// This is called when the surface is resized (WX) or the window changes (Android).
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virtual void ChangeSurface(void* new_surface_handle) {}
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bool UseVertexDepthRange() const;
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protected:
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static void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
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bool CalculateTargetSize();
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